mastaBlasta
Gawd
- Joined
- Jan 27, 2011
- Messages
- 605
So I'm looking at some of these demos for webGL and they look good. They can be slow on weak hardware, and universal browser compatibility is still a LONG way off, but things are moving forward.
There is no doubt that eventually there will be hardware supported, real-time, 3d graphics in all browsers (Adobe Flash is slowly moving in that direction as well). There is no reason not to have fully playable 3d games within a browser. The questions is: is WebGL a good standard to start learning?
Has anyone played with it at all? Advantages? Shortcomings? One drawback for me has been the heavy use of graphic matrices / math, which I'm not a big fan of at all. That stuff needs to be abstracted through some drawing API asap. Also I'm surprised to find out that webGL does not make use of SVGs at all.
But I know little about all this. However I am a web developer by day, so programmer speak is welcome.
There is no doubt that eventually there will be hardware supported, real-time, 3d graphics in all browsers (Adobe Flash is slowly moving in that direction as well). There is no reason not to have fully playable 3d games within a browser. The questions is: is WebGL a good standard to start learning?
Has anyone played with it at all? Advantages? Shortcomings? One drawback for me has been the heavy use of graphic matrices / math, which I'm not a big fan of at all. That stuff needs to be abstracted through some drawing API asap. Also I'm surprised to find out that webGL does not make use of SVGs at all.
But I know little about all this. However I am a web developer by day, so programmer speak is welcome.