InnocentNoobie
Limp Gawd
- Joined
- Oct 31, 2008
- Messages
- 231
As a teenager I enjoyed playing games such as the original Warcraft and Ultima Online through a dial-up connection. Later on in life, cable and DSL internet became options, and I, for the most part, have been able to primarily enjoy FPS games online because of it.
I do remember playing duke nukem 3d through dial up back in the day, but the lag that you would experience made it kind of silly. You just simply couldn't take it too seriously, what with people warping all over the place and only 75% of your shots actually registering. It was still fun, but the limitations of internet speed made RTS or MMORPG much more attractive to play online.
I have not heard of another revolutionary technology that would be similarly significant for online gaming as the switch from dial up to 'broadband' (cable or internet) was, but I think it's a fairly interesting thought.
I do know that while living in the dorm at my university, I could ping under 10ms to most servers (good servers) on my half of the U.S. It makes a hell of a difference.
What about technology that would let online FPS gamers play with each other from overseas? As of now, it's amazing that someone in China or Australia can get a sub 200 ping on U.S. server, but that's still too high for the vast majority of gamers to make it relatively enjoyable.
I do remember playing duke nukem 3d through dial up back in the day, but the lag that you would experience made it kind of silly. You just simply couldn't take it too seriously, what with people warping all over the place and only 75% of your shots actually registering. It was still fun, but the limitations of internet speed made RTS or MMORPG much more attractive to play online.
I have not heard of another revolutionary technology that would be similarly significant for online gaming as the switch from dial up to 'broadband' (cable or internet) was, but I think it's a fairly interesting thought.
I do know that while living in the dorm at my university, I could ping under 10ms to most servers (good servers) on my half of the U.S. It makes a hell of a difference.
What about technology that would let online FPS gamers play with each other from overseas? As of now, it's amazing that someone in China or Australia can get a sub 200 ping on U.S. server, but that's still too high for the vast majority of gamers to make it relatively enjoyable.