Introduction to Triple Buffering

Good guide. Alot of people don't know some of this stuff about v-sync.

Except I think you should include that with tripple buffering enabled, there will be noticable mouse lag.

The best v-sync was on the voodoo cards... I don't know why... but it seemed to work differently then it does now. I remember always using v-sync with my voodoo2 and never having any problems that are associated with it today.
 
Yashu said:
Good guide. Alot of people don't know some of this stuff about v-sync.

Except I think you should include that with tripple buffering enabled, there will be noticable mouse lag.

The best v-sync was on the voodoo cards... I don't know why... but it seemed to work differently then it does now. I remember always using v-sync with my voodoo2 and never having any problems that are associated with it today.

The mouse lag, or more specifically ~32ms input/output lag, was mentioned in the article... thanks for the compliment.
 
Bumping the guide as there are too many noobs out there who could learn from this...
 
A huge bump.. we're so far ahead in the GPU generation that every game out there today should at least support triple buffering.

Also, Microsoft should proudly support it instead of being against it for some unknown reasons!

Let's hail for triple buffering support in all of the future games!
 
Yashu said:
Good guide. Alot of people don't know some of this stuff about v-sync.

Except I think you should include that with tripple buffering enabled, there will be noticable mouse lag.

The best v-sync was on the voodoo cards... I don't know why... but it seemed to work differently then it does now. I remember always using v-sync with my voodoo2 and never having any problems that are associated with it today.

If it was fast enough to run most games at least 30 fps minimum or even 60 fps minimum in the low resolutions that you played in back then with your Voodoo2, you probably did not really have any problems with playing games with Vsync enabled unless you really wanted the optimal frame rate without noticeable hitches during slow-downs in the games that ran fast enough. Also, gaming was much more simple back then, and we were not as fussy about the graphics since it did not matter as much with the simpler-looking games.
 
Just to add a little tid bit I'm running SLI and with CS:Source I have to turn on V-Sync, the tearing is very noticeable on my LCD. I think that SLI causes more tearing then a single card solution. Even though my frames are capped everything looks much better. It also looks better playing Bf2 but I had to enable it through the nVidia driver, I did not see an option in game for V-Sync.
 
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