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Interstellar Marines free week

Anyone try it? i remember being excited for this game 10 years ago lol
 
i dont think it was 10 years ago, was it? thought like 3 maybe 4 tops or have i just become that old now
 
i installed it but for some reason the game is super laggy/jittery, monitor at 60hz and ingame it felt like 20fps even tho steam overlay was saying 60fps, set monitor to 120hz and it felt way worst and was getting around 70ish fps, turned vsync on and it helped a little but still jittery, wanted to make sure it wasnt my gpu or something since i just reinstalled windows and have not played anything on it yet and Star Citizen is butter smooth in comparison.

i dont think it was 10 years ago, was it? thought like 3 maybe 4 tops or have i just become that old now



Interstellar Marines had a working title of Project IM and development began in May 2005. It was announced in November 2005 and was described by the developers as "a AAA, FPS, sci-fi, action and adventure game.." It was initially planned for release on the Xbox 360, PlayStation 3 and Windows platforms, with the game being built using Epic Games' Unreal Engine software. Interstellar Marines is now being developed using the Unity game engine. Initially the game was funded by players pre-ordering and an external investor, removing the need for publisher backing whilst attempting to produce a game of higher quality than is typically released by independent developers.

Interstellar Marines was later greenlit on Steam Greenlight and released on Steam Early Access. PC, Mac and Linux versions are available from Steam for digital download.

Zero Point Software called their early crowdfunding system "AAA Indie". The strategy relied on fans of a game pre-ordering while the game is still deep in development. In exchange the gaming company (while not required to do anything) allows pre-ordering members to either play specific demos of the game or allows the community access to the current game build in its entirety. This method of crowd funding was almost completely superseded by the launch of the game on Steam Early Access.

In October 2012, Zero Point Software attempted to do a Kickstarter campaign with a $600,000 pledge by November 28, 2012. Their campaign failed to meet its funding goal, with only $157,906 raised from 3,823 backers.

The game was released on Steam Early Access on July 2, 2013 in pre-alpha form with content updates aimed for release every 3–6 weeks. The Spearhead Edition costs more than the base game and is designed for users who wish to further support the developers and, in exchange, have their name included in the credits and access digital downloads of artwork and music among other extras. There will be several campaigns released as they are created and they will be made available at no extra cost to all existing owners. The first campaign is planned for release near the end of 2014.

In September 27, 2014, Zero Point Software released their first coop campaign, The NeuroGen Incident which according to Kim Jørgensen, you play as a recruit in an in game simulation of a story arch in the backstory of the game.
 
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I uninstalled it after 77 minutes. Match making is completely broken and hopelessly unbalanced.

There are some nice ideas in the game. One idea is that the more you run, the greater your heartbeat, the more your aiming cursor swings up and down.
 
Played the tutorial. Clipped into a floor when jumping a rail with no way to get out. Didn't feel like restarting. Will give it another shot because I really want to like it but meh thus far.
 
The one thing I really remember enjoying about this was the test range. I don't know if it was included as part of the game though.
 
The one thing I really remember enjoying about this was the test range. I don't know if it was included as part of the game though.

looked like to me there are a lot of test range type stuff or free play modes.

there was a death by robots mod where it puts you in a test rage/combat training maps with tons of robots that randomly kill anything that moves including each other.

that was one of many types of modes like that i didnt look at them all.
 
Interstellar Marines had a working title of Project IM and development began in May 2005. It was announced in November 2005

ah did not know that, dam this game is like Duke then lol i did buy it on a steam sale a while back just never installed
 
ah did not know that, dam this game is like Duke then lol i did buy it on a steam sale a while back just never installed

Yeah i remember back then i was excited for it since back then it looked so good but it just never materialized in a real way when it was of interest to me.
 
I uninstalled it after 77 minutes. Match making is completely broken and hopelessly unbalanced.

There are some nice ideas in the game. One idea is that the more you run, the greater your heartbeat, the more your aiming cursor swings up and down.

Done in RO1 and even the mod version. I think even INF mod did it.
 
I wonder how much that creative director guy spent in the UK. He speaks and sounds like a born-and-bred brummie. Very weird mixup of accents there, that is amazing to experience.
 
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