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Internal Scaling versus GPU Scaling

Andyk5

[H]ard|Gawd
Joined
Jul 27, 2011
Messages
1,154
I have just ordered 3 Qnix monitors with no scalars. Input lag was not my concern, I just wanted a cheap option. I have one of these monitors already and was playing around with it. when I selected the 1080p resolution option I realized that screen was still full but looked a bit blurrier than the 1440p version. Since this monitor has no scalar , I believe the GTX680 scaled the image internally and sent that signal to the monitor. Now I have a second gtx680 and 2 other monitors on the way. More than likely I will have these monitors on an all portrait setup and will try eyefinity style gaming. Since SLI'ed GTX's are not enough to do 3x1440p at high frame rates I was thinking maybe I would lower the resolution of all the screens to 1080p while I am gaming just so I can get high frame rates with my current setup.
Is this a viable option? Do internal scalars work better than GPU scalars? Is there a difference in quality? Does GPU scaling make the GPU work harder? If that is the case would I be better of keeping native resolution and lower the graphics settings until i get the desired frame ?
 
I don't think there would be a hit on the GPU just by having it do the scaling. I wouldn't worry about it to be honest.
 
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