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Interesting AMD LiquidVR™: Affinity multiGPU video

It will use features that are not available in DX11 and are in Mantle and now the new Vulkan OpenGL branch.
Thats as much was known in March.
Since then DX12 has emerged which takes over a lot of Mantles features and is reason why Mantle is redundant for gaming.
LiquidVR may use DX12.
 
It will use features that are not available in DX11 and are in Mantle and now the new Vulkan OpenGL branch.
Thats as much was known in March.
Since then DX12 has emerged which takes over a lot of Mantles features and is reason why Mantle is redundant for gaming.
LiquidVR may use DX12.

“Despite inaccurate reports to the contrary, Mantle also lives on and is evolving as a standalone API. For example, it’s the hidden nucleus of our LiquidVR project.
Hallock
 
I saw speculative reports that Mantle was the only API LiquidVR would use because nothing else had the required features.
DX12 has since become available.
 
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