Intel Releases OSPRay 2.0 Ray Tracing Engine

erek

[H]F Junkie
Joined
Dec 19, 2005
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Mind boggling Ray Tracing graphics from Intel's take on such support! Although the resolution is a little low

"The patch notes detail that version 2.0 brings API-breaking improvements, but comes with an API migration library. It further uses the Intel Open Volume Kernel Library (Open VKL) for “greatly enhanced volume sampling and rendering features and performance.” Version 2.0 also supports Intel’s Open Image Denoise and uses the latest Intel version of Embree, Intel's collection of high-performance ray tracing kernels.

Disney’s Moana Island Scene: over 15 billion instanced primitives rendered interactively (Image credit: Intel):


RuPVxhtG5fDepAXAwdQifg-320-80.jpg
"

https://www.tomshardware.com/news/intel-releases-ospray-20-ray-tracing-engine
 
I am impressed by this, Intel's libraries while controversial at times are generally very solid and nicely optimised I look forward to what gets done with it.
 
Intel's next press realease:

"We're very excited to bring this new technology to gamers! Our informal testing (at Principled Technologies so you can't blame us!) shows that our software, written specifically for our new DG1 Video card, allows our DG1 to perform at a level 10x the performance of 10 nVidia Titan RTX Cards! So, we've priced the DG1 accordingly...$82,846.99 Get yours today! (shipping on 12/31/2099 along with our very first 10nm Desktop CPU!)"
 
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