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- Jun 25, 2007
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There has been a discussion that has spurred up in this thread, on page three. I'm moving it here since it's the proper venue for it.
Have at it boys.
Have at it boys.
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intel in the gpu arena, hmm... are they gonna use ray tracing ?
Seems that way. Might take a while to catch on though. Might not catch on at all. They say raytracing performance scales up really nicely, but it takes some growing pains to get to that point.
Ray-tracing is as close to real life simulation as it is physically possible.
This is not true. At least, not for standard Whitted raytracing algorithms.
They do not solve the phenomenon of multipath because they trace from the eye.
Which is why raytracers also need Monte Carlo routines, photon mapping and/or radiosity algorithms to aid the regular raytracing algorithm. None of which are very efficient or suitable for realtime use.
I don't know where the idea of 'raytraced games' comes from, but it is not going to work anytime soon. I spoke to the guys that made that Quake raytracer and working on raytracing hardware, asking how they would solve character animation in realtime... They had no answer. All they can do is precalc some animation frames, which is worse than even the animation of the original Quake. Compare that to the near-cinematic animation quality of HalfLife 2 and Crysis... and raytracing doesn't stand a chance in gaming.
nVidia is right in that article, rasterizing isn't going away anytime soon. Even Pixar movies are still mostly rasterized because it delivers better image quality and smoother animation at lower processing costs. Pixar only uses raytracing for certain special effects, eg a closeup of a crystal glass or so.
nVidia also points out that the acceleration structures are the achilles heel of raytracing. This is why you can't do animation... Every update of an object's shape requires the acceleration structures to be updated, nullifying their gain for realtime purposes (each frame is rendered only once, then the animation status is updated).
True... true...
But perhaps Intel is banking on making a GPU powerful enough to brute force through a frame in real time.
Intel’s integrated graphics just don't work. I don't think they will ever work.
Come to think of it, why wouldn't Intel just goble up Nvidia? Do they really think they can catch up in some reasonable amount of time instead? I guess this kind of thinking may be one of the many reasons I don't have $10billion to spend - because if I were Intel and had the cash, I'd think "screw it thats like one fab, write up the NVidia sale!"
But perhaps Intel is banking on making a GPU powerful enough to brute force through a frame in real time.
Now can Intel make such a chip in 2 years? Fat chance.
well that is indeed unlikely.
Intel has been researching in photonics CPUs instead of the normal electronics, with their new silicon lasers. Who knows maybe we're gonna see a photonic GPU in 5 years
The irony is that Intel's GPU architecture is basically cutting-edge. They have SM4.0-capable unified shaders and hardware-accelerated MPEG4 and that sort of thing.
It's just that they are designed so cheaply that they only have very little shader units (my X3100 only has 8, compare that to the 96 my 8800GTS has), and the biggest problem is Intel's drivers at this point.
I think that if you'd take Intel's current GPU technology, create a fullblown GPU out of it with dedicated graphics ram, and have proper drivers, it'd actually be competitive with AMD and nVidia.
But as ATi can tell you, you don't just fix your drivers in a few weeks. It took years for ATi to really catch up with nVidia in terms of driver quality... It wasn't until the Catalyst driver series that ATi reached the same level of compatibility and performance as nVidia had in D3D, and OpenGL took ATi even longer. Many other brands never even got that far... eg S3 or XGI, who had promising D3D9-hardware on paper, but just wouldn't run most software properly.
Intel is still struggling there aswell. I hope they are wise enough to invest a lot into the development of drivers for Larrabee, because good drivers are at least as important as a good hardware-design.
The irony is that Intel's GPU architecture is basically cutting-edge. They have SM4.0-capable unified shaders and hardware-accelerated MPEG4 and that sort of thing.
It's just that they are designed so cheaply that they only have very little shader units (my X3100 only has 8, compare that to the 96 my 8800GTS has), and the biggest problem is Intel's drivers at this point.
I think that if you'd take Intel's current GPU technology, create a fullblown GPU out of it with dedicated graphics ram, and have proper drivers, it'd actually be competitive with AMD and nVidia.
But as ATi can tell you, you don't just fix your drivers in a few weeks. It took years for ATi to really catch up with nVidia in terms of driver quality... It wasn't until the Catalyst driver series that ATi reached the same level of compatibility and performance as nVidia had in D3D, and OpenGL took ATi even longer. Many other brands never even got that far... eg S3 or XGI, who had promising D3D9-hardware on paper, but just wouldn't run most software properly.
Intel is still struggling there aswell. I hope they are wise enough to invest a lot into the development of drivers for Larrabee, because good drivers are at least as important as a good hardware-design.
Some of you are forgetting that Intel has already taken a stab at the mid/high end GPU market, and failed miserably competing against Nvidia/ATI at the time.
Everyone uses Intel's integrated graphics as a show of how good Intel's graphics design group is.
Some of you are forgetting that Intel has already taken a stab at the mid/high end GPU market, and failed miserably competing against Nvidia/ATI at the time. I have little faith in Intel's ability to compete against the current GPU hardballs; both of which have years of experience designing their hardware. Discrete GPUs are like a Formula-1 race cars; they're only as good as their driver.
If anything, Intel's ability to respond to the 780G will show just how well they'll be able to compete with Nvidia and AMD in the discrete GPU market.
Some of you are forgetting that Intel has already taken a stab at the mid/high end GPU market, and failed miserably competing against Nvidia/ATI at the time.
I have little faith in Intel's ability to compete against the current GPU hardballs; both of which have years of experience designing their hardware. Discrete GPUs are like a Formula-1 race cars; they're only as good as their driver.
They aren't design cheaply, they are designed for their target market.The irony is that Intel's GPU architecture is basically cutting-edge. They have SM4.0-capable unified shaders and hardware-accelerated MPEG4 and that sort of thing.
It's just that they are designed so cheaply that they only have very little shader units (my X3100 only has 8, compare that to the 96 my 8800GTS has), and the biggest problem is Intel's drivers at this point.
They aren't design cheaply, they are designed for their target market.
As you mentioned, they have the shader units for SM4.0 and all already designed. They just need to scale it up from 8 units on an integrated solution, to 128 units on a PCI-e expansion card soultion like nVidia has. They may already have groundwork for a competitor right now depending on how efficient their shader units are... Noone can really know that though![]()
Am I the only one that remembers the i740?
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Back in the Riva 128 and 3dfx Voodoo Graphics days this sucker was very competitive with the Voodoo in both speed and image quality, and it had the ability of higher resolutions like the Riva. ATi's Rage Pro was a pile of suck in comparison. Intel just dropped out of the market because they weren't interested, or was it Real3D that folded (Intel's partner in developing the i740) and Intel gave up on AIB cards?
I think now that Intel is devoting lots of resources on Larrabee, it won't resemble anything that we have seen from their integrated chipsets.
Well, after some leaked slides hit the interwebs, it's time to resurrect this thread.
It will be interesting to see if this "radical departure" from the norm is actually going to work or faceplant into a big steaming pile of EPIC FAIL.