Insanity

NeghVar

2[H]4U
Joined
May 1, 2003
Messages
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"Insanity: doing the same thing over and over again and expecting different results."

Albert Einstein

These game publishers are insane! From the days of code wheels and page/paragraph/line/word in huge manuals of yesterday to SecuROM and constant authentication connections of today. None of them ever solved the problem of piracy. Yet they continue to try. The game publishers are insane.
 
The only way to truly stop piracy I believe is to stop making things that can be pirated....which isn't an option.
 
"Insanity: doing the same thing over and over again and expecting different results."

From the days of code wheels and page/paragraph/line/word in huge manuals of yesterday to SecuROM and constant authentication connections of today.

Technically I think this is doing different things over and over and expecting (or at least hoping for) different results. :p

Just out of curiousity, are you for piracy or against it?
 
I do not protest DRM by downloading a cracked version. I make my statement with my wallet. So no, I do not support piracy. but I also do not support the methods of anti-piracy which have little effect on piracy but make the experience for the legitimate user frustrating.
No method has ever been successful
 
DRM can only work when you control the system it's installed on. Consoles are one step closer to that reality than PCs so the DRM there is slightly more effective, but generally speaking, no, it's not possible.

However a few others have pointed out that DRM is more likely about combatting second hand sales than just piracy, it's quite effective at that.

No matter how you look at it, the whole DRM debaccle just punishes legitimate customers and the bottom line is you cannot be doing that, driving away your only source of income is stupid, no matter what you believe you can achieve.
 
Piracy can't be stopped. Thats a simple fact. It's existed since long before games and internet, it has only gotten worse.

Should all game studio's give up? Close their doors? Switch to making games only for consoles? Nah.

They need to stop trying to beat something they can't (think Afghanistan), and instead find the least intrusive version of what somewhat helps (steam/Impulse/etc), and push their games through those "Security Mechanisms" while then working to provide more value to the customer.

For the steam haters: When I purchased Galactic Civilizations Ultimate Edition, I had the option for the SAME PRICE to have a boxed copy sent to my purchase address (add postage). I have a physical copy I can install + play without needing to install Impulse. This is the correct way to do things.

Other Ideas:
- Quality tech/user support
- developer supported modding (mod hosting by the developer only accessible to people with a valid key?)
- patches and forums downloadable only with a key (or pirated) like stardock does.

Make piracy LESS CONVENIENT than being a purchaser of the actual item (currently its the other way around) and we will have many fewer pirates.
 
"We cannot solve our problems with the same thinking we used when we created them."

- Albert Einstein

Not only could the game publishers use this, but so could congress
 
"We cannot solve our problems with the same thinking we used when we created them."

- Albert Einstein

Not only could the game publishers use this, but so could congress

Amen.

Einstein really did have just about all the bases covered. ;)
 
I'm for it. Especially when the pirates are hot like Keira Knightley. Schwing!!!

Wait, what was the question again ???

Technically I think this is doing different things over and over and expecting (or at least hoping for) different results. :p

Just out of curiousity, are you for piracy or against it?
 
At what cost ? And paid for by whom ? In the grand scheme of priorities this one is way, way, WAY down the list. I would argue its not even ON the list. Especially not in 2010.

Yeah, hunt down the pirates and lock them up, problem solved ;)
 
I think that most people can agree that DRM is in place simply to give the developer a week or two after release to get sales before the games are cracked. Stuff like what Ubisoft did bought them a month or more of sales before AC2 was truly cracked. Then you take games like Dragon Age that are going to sell very well. The publisher uses just a simple disc check and advertises that, encouraging even more PC sales. If the game is going to sell well (and everybody knows it), I think publishers are more likely to go light on the DRM.
 
The only way to truly stop piracy I believe is to stop making things that can be pirated....which isn't an option.

The only way to stop piracy is to instill an unalienable morality in Developer, Distributor and Consumer alike. When people stop trying to take advantage of each other, then and only then will theft truly stop.
 
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