Hardware Asylum: On the Verge of Enhanced Physics Acceleration: Ageia PhysX
Besides from being very indedepth page 9, shows that his guy actually knows that is not a GPU he is reviewing, but a PPU:
This guy got it right!
GPU's should be jugded by IQ + FPS
PPU's should be jugded by CPU load+ FPS + realism + gameplay consequences.
Terra - it's the most informative review I have seen so far
Besides from being very indedepth page 9, shows that his guy actually knows that is not a GPU he is reviewing, but a PPU:
Testing Ageias PPU has frustrated many benchmarkers around the web as they did not see any improved performance, when benching with the PPU card installed in their systems. Especially concerning among the enthusiasts in forums were that they did not see any performance boost when running 3DMark06. Surprising as it may seem the PPU hardware is not supported by 3DMark06. As stated by Nick Renqvist from Futuremark in this interview, 3DMark06 does not have any dedicated physics feature tests. Nor does it take advantage of physics hardware that might be present in the system. That is so even if the PhysX physics library is used in the CPU tests (the Red Valley ones). Look for future(mark) benchmark programs to show off the effect of adding a PPU card.
Apart from benchmark programs not utilizing the PPU, I also found that most Ageia PhysX ready demos and games didnt take (full) advantage of the PPU at least not yet. Examples are Bet on Soldiers: Blood Sport (love that reality show concept!) and Stoked Rider: featuring Tommy Brunner. Both games will be patched to take advantage of the PPU sometime soon though.
As I stated above it is important to get the criteria of evaluation sorted out. I suggested that CPU load, frames per second (FPS), realism and gameplay consequences be selected as criteria. CPU load and FPS are of cause interconnected as when FPS drops due to CPU overload. The reason that I choose to look at them separately is that adding a PPU card is supposed to both offload and reload the CPU. The PPU offloads the CPU by doing the physics computations. And, the PPU reloads it by adding more AI and over-all game management computations for the CPU to handle. The interesting thing being, what the net effect of this off- and reloading of the CPU is.
Adding the PPU card is connected to FPS performance in two ways. One goes through the above mentioned net effect on CPU load. The other goes through increasing the GPU load on the graphics subsystem. That is, as the virtual environments of 3D games become more sophisticated, with tens of thousands of small particles, fluids and large amounts of dynamically interacting physical objects the rendering load of the GPU(s) will increase as compared to the more static non-dynamic environments we know from todays 3D games. The extra load on the GPU(s) will tend to reduce FPS.
Realism relates to how well the physics of 3D environments reflect real world physics. That is, if the physical objects of 3D games act and look as you would expect them to do in real life, consequently enhancing the level of immersion associated with playing 3D games.
Even if - strictly speaking gameplay consequences are part of what makes a gaming experience realistic I still think it useful to single out the gameplay consequences by focusing on the so called collateral damage-effects and how they affect the way we play 3D games. Physics in games may look realistic without having any gameplay relevance. In my opinion enhancing physics acceleration should bring us toward a new level of interactivity that changes the way we play games.
This guy got it right!
GPU's should be jugded by IQ + FPS
PPU's should be jugded by CPU load+ FPS + realism + gameplay consequences.
Terra - it's the most informative review I have seen so far