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You die and you are just dead...
Wow...looks great. Open-ended gameplay, good AI, huge and fully interactive world = a very promising game. If implemented well this game could be great. There's some good, innovative stuff going into this game. I'll definitely be following this one closely.
The self medication is completely fucking retarded. It's not realistic, you would pass out from the pain of ripping a bullet out of your thigh. Not to mention the fact that the bullet would mushroom and fragment, leaving a big gaping open wound in your leg.
Speaking of STALKER, that's another game I just got bored of and never finished. I think I got a bit passed that junkyard place and then just stopped playing. The game just seemed kind of boring to me which I find odd since I was really excited for it and anticipated it for quite a while. I wonder if there is any correlation between FarCry and STALKER and me not finishing both games because of getting bored. They just both seem like such popular titles.
The self medication is completely fucking retarded. It's not realistic, you would pass out from the pain of ripping a bullet out of your thigh. Not to mention the fact that the bullet would mushroom and fragment, leaving a big gaping open wound in your leg.
Oh here we go with the "totally realistic" argument again. Let's take it to it's logical conclusion, shall we?
1.) Buy $50 game.
2.) Install.
3.) Play
4.) Get shot in the leg. You're wounded and can't move. Another soldier comes over and finishes you off.
5.) You're dead and you can't restart or reinstall. You can't even buy another $50 game. End of gaming.
Joy for totally realistic!
its a start buddy. better than magically healthpacks magically giving u health back.
I don't know why but I never really got into Farcry, I kind of got bored in one of the tunnels/caves and just stopped playing, don't really remember why though.
Some of the aspects in this trailer look fun, but I just can't stop comparing the graphics to Crysis and they just seem to be lacking? Am I wrong? Also the nade explosion just doesn't sound right, it sounds like they tried a real life recording but it never got polished, thoughts?
cerila said:Also the nade explosion just doesn't sound right, it sounds like they tried a real life recording but it never got polished, thoughts?
What I don't understand is the game's only pre-alpha but aiming for a close release date unless it was a pretty old build
i'd love to see a suvival system implemented (like what we should have had with STALKER)
I hope they don't dumb it down, from that video it looks like the animations are triggered automatically, wouldn't it be better if you could move away from the enemies to safety and trigger them yourself? It would also be cool if, based on your damaged location, you would either limp or have your accuracy decreased...etc?
Pulling out bullets is more realistic than simply walking over (or using) a med pack and instantly having loads more health, it takes time so you need to be in cover and has some cool animations associated with it, can't wait to see the rest
if they where smart you would also bandage it and inject yourself with morphine but then by the end of the game you would look like the mummie and not feel a damn thing lol
Not after your first injury. Accuracy decreases, harder to hit people, then add a limp and god knows what else - halfway into the first level you'd be stumbling about like a Down's with epilepsy. I can imagine that would detract from the fun, somewhat.