BoogerBomb
Supreme [H]ardness
- Joined
- Jan 10, 2003
- Messages
- 6,470
It is beyond universal that 3DMark doesn't due what gamers want it to. So instead of threatening to delete the free version that hurts FM is no way or continuing to post that 3DMark sucks, how about we start a thread about what is expected and how you think it should be done.
Most complaints are that they use and engine that no one else uses. Which engine should it use then? There are a myriad of choices that current games use and it can't test them all in one benchmark. Some engines dont make use of any of the advanced features of a card so what could FM do to test those features in a way that is of importance to gamers? Should it use DX or OGL? Once again it can't do both at the same time.
I only mention a few aspects that should be considered so feel free to add any other aspects you feel.
Hopefully this will give them some direction in what we like to see in a useful benchmark.
This is an attempt to solve a problem and please reply with only solutions rather than flames.
Most complaints are that they use and engine that no one else uses. Which engine should it use then? There are a myriad of choices that current games use and it can't test them all in one benchmark. Some engines dont make use of any of the advanced features of a card so what could FM do to test those features in a way that is of importance to gamers? Should it use DX or OGL? Once again it can't do both at the same time.
I only mention a few aspects that should be considered so feel free to add any other aspects you feel.
Hopefully this will give them some direction in what we like to see in a useful benchmark.
This is an attempt to solve a problem and please reply with only solutions rather than flames.