I have an A64 3000 with a BFG 6800GT OC and 1 Ghz of Kingston HyperX 3200 on a MSI K8N Neo Platinum and a WD Raptor.
It's all new stuff on a new install of windows XP.
Running Doom 3, or other fps games, even at very reasonable, if not "low" resolutions such as 1024x768, I'll get very noticeable "tearing" when I turn quickly. I'm not sure if tearing is the right term, but it's basically very visible faults in the image being displayed. It's as if the video card or monitor stop printing the current frame midway through the screen, and then switch to the next. This does NOT mean it causes a horizontal division in the screen when it happens, with 1 frame occupying the top part and the next (with a different facing due to a quick turn of my character) occupying the lower part.
I have a Samsung monitor, 19" but not sure what model it is atm (not at home). It's a decent monitor, so I don't really think it is at fault, but then again, I am not sure.
Basically, if you want to see if you have this problem also, just fire up Doom 3 and (with fairly high mouse sensitivity), turn your character very quickly, back and forth.
I get very high framerates in demo1 (forgot the numbers, but they were in the hundreds even though I thought it was supposed to be capped) and scored 11k's in 3dMark03.
Is there a way to stop this "tearing"?
It's all new stuff on a new install of windows XP.
Running Doom 3, or other fps games, even at very reasonable, if not "low" resolutions such as 1024x768, I'll get very noticeable "tearing" when I turn quickly. I'm not sure if tearing is the right term, but it's basically very visible faults in the image being displayed. It's as if the video card or monitor stop printing the current frame midway through the screen, and then switch to the next. This does NOT mean it causes a horizontal division in the screen when it happens, with 1 frame occupying the top part and the next (with a different facing due to a quick turn of my character) occupying the lower part.
I have a Samsung monitor, 19" but not sure what model it is atm (not at home). It's a decent monitor, so I don't really think it is at fault, but then again, I am not sure.
Basically, if you want to see if you have this problem also, just fire up Doom 3 and (with fairly high mouse sensitivity), turn your character very quickly, back and forth.
I get very high framerates in demo1 (forgot the numbers, but they were in the hundreds even though I thought it was supposed to be capped) and scored 11k's in 3dMark03.
Is there a way to stop this "tearing"?