I'm miffed

no2censorship

Limp Gawd
Joined
Oct 20, 2008
Messages
393
tearing with fx aspect @ 1600x1200 on fhd2400, in opengl.

vsync forced on.

i would imagine all 8800 gt's are defective pieces of shit, but does anyone have any other explanation or solution?

60 hz instead of 59 if that makes any difference.

latest 180 series driver.
 
anyone know what could be causing it?

if any more info is needed, that i missed, let me know.
 
59 is not 60. You'd think there would be an inf or something. Just set it up manual and force it.
 
How are you forcing the refresh and in what app(s) are you seeing tearing? Have you confirmed the display settings of where you are are seeing the tearing through your monitor's info when this occurs?
 
How are you forcing the refresh and in what app(s) are you seeing tearing? Have you confirmed the display settings of where you are are seeing the tearing through your monitor's info when this occurs?
in the nvidia control panel and in the control panel where the monitor properties are.

in heavy metal fakk2 but that's the only game i've tried.

the refresh rate is 60hz, according to the monitor during the game.
 
With vsync enabled and forced on there is no way tearing should occur unless your fps is below 60Hz, consider triple buffering, lower your resolution and/or refresh rate so your fps does not fall below the set value. By ensuring the game fps does not fall below refresh, the possibility of tearing is being eliminated.
 
HELP!!!!!! this is pissing me off!!!!!!!!

Please, no SHOUTING, excessive use of !!!!!!! or words like "piss" in thread titles, okay?
 
So you've tried this is a direct 3d game and haven't had a problem? Also, why did you mention 60hz instead of 59? I mean, I know that's the default setting, but why mention 59hz at all? Also, this only happened with recent drivers or what?
 
well, opengl games have always worked perfectly on nvidia gpu's.

MDK2 didn't have this problem the last time I tried it.

I don't know WTF the culprit could possibly be.
 
With vsync enabled your fps should not go over your refresh rate which is 60.
So are your fps capped at 60?

If you see fps higher than 60 then you know vsync is not on or working in the game.
 
Go back to the 175.19 drivers. That the only drivers that don't suck. The newer drivers, I seem to have more problems then anything.
 
I'd also (as above) recommend trying triple buffering. You may notice a VERY slight lag at the mouse (sometimes you will, sometimes you won't,) but it will make older OpenGL games run silky smooth. Also, I've had that issue with Quake 3 before, but I changed so many things to get it working, that I can't remember everything I did. I know that I forced VSync and Triple Buffering in the driver, and then everything else was tweaked in the CFG file. Find a good tweak guide that caters to the highest graphical settings, and go from there. You should get it running smoothly. Here is a good place for variables, (also a commands page too.) http://q3console.planetquake.gamespy.com/variables.htm

r_swapInterval "1" will force Vsync in the game
r_finish "1" is supposed to help with mouse lag

I know I changed a couple of other things as well, but can't remember. If I remember later, I could send my config file.
 
Back
Top