Coldblackice
[H]ard|Gawd
- Joined
- Aug 14, 2010
- Messages
- 1,156
What system variables in particular have tangible affects on GPU performance (like when gaming)?
When I play a game, my OCD requires that I close down pretty much everything -- browsers, documents, PDF's, antivirus/antimalware scanners, etc. -- every last bit of something that I can close or stop, on the hope that every little "bit" could/should help to squeak out a couple more FPS. I do this even when I have ample free memory available and very low CPU usage eaten (from the collective whole).
Does doing this really have any tangible effects on GPU/FPS performance?
I can understand if there were programs or services running that were significantly chewing up CPU, memory, or disk usage -- but if that's not the case, would the GPU performance be the same either way?
I can (and should) test this to quickly determine whether or not it helps. But I'm curious on a theoretical level -- when a GPU-intensive game is being played, besides the raw speed/memory/power of the system equipment (GPU/CPU/memory/disk), what other "external" or secondary system variables could/would negatively affect a running game's FPS?
When I play a game, my OCD requires that I close down pretty much everything -- browsers, documents, PDF's, antivirus/antimalware scanners, etc. -- every last bit of something that I can close or stop, on the hope that every little "bit" could/should help to squeak out a couple more FPS. I do this even when I have ample free memory available and very low CPU usage eaten (from the collective whole).
Does doing this really have any tangible effects on GPU/FPS performance?
I can understand if there were programs or services running that were significantly chewing up CPU, memory, or disk usage -- but if that's not the case, would the GPU performance be the same either way?
I can (and should) test this to quickly determine whether or not it helps. But I'm curious on a theoretical level -- when a GPU-intensive game is being played, besides the raw speed/memory/power of the system equipment (GPU/CPU/memory/disk), what other "external" or secondary system variables could/would negatively affect a running game's FPS?