Kotaku's Jason Schreier is known for a few things, but one of the biggest ones is for his investigative pieces on games and studios. This time he took a look at Anthem's development, talking with 19 people that worked on, or adjacent to, Bioware's Anthem. The article tells a story of how Anthem (originally supposed to be called Beyond) went from a game with lofty ideas to it's troubled release.
https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
Archive link for those that don't want to give Kotaku hits
https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
Archive link for those that don't want to give Kotaku hits