It depends, one could view about the current context, AAA cost a lot, extremelly risk averse and the complete opposite in general of go big and break things.
Very small games will use those firsts, break them a lot of course, but I do not imagine we need to worry too much that the Call of Duty, Elder Scrolls of the world will try to go big with pushing unproven enveloppe, that was more a 80s/90s mantra than the modern one in games.
Modern technical mantra tend to be you can pick a controller and start to play a game without reading a manual because of how similar to what you already played in the past, with everything working fine.
You have more faith than I do. The current AI push in all these companies is not exactly a conservative, careful approach.