On 360 at least. This game is so bad, I wanted to write about it, just so I could be rude and scathing.
On a scale of 1-10 this game doesn't rate. I suppose if "1" was equal to "functional and able to be placed into the console and played" then it would be a /10.
Ign gave it just south of a 6, and apparently Gamespot gave it a 2.
I personally don't know how something like this game makes it past playtester approval, or how a company like Midway places it on a shelf in the state it was in. If I was n-fusion, the developer of the game, I would have fought to have my name removed from the title if for some reason it was rushed by the publisher and thats the excuse for why it ended up the way it is. If they knowingly pushed this thing through their collective sphincter knowing it played the way it does, then shame on them. They should feel bad, and go develop cell phone titles or something.
Story: What story? You are 3 guys picked by high command to go and do... something. Turns out by the end of the game it was something to do with Germany having a nuclear reactor, and for some reason, it was in Berlin, in the bottom of a Library.
The in game progression of the checkpoints also suffer from a lack of cohesion. Some of the stuff makes no sense whatsoever, and seems cobbled together in an ADHD manner.
They even have the balls to throw a poorly scripted boss battle at you as the conclusion to the game... then they have the audacity to not give you the ability to skip the credits when you finish. I had to go to dashboard to stop watching them. Oh, and I forgot to add, the boss? Yeah, he teleports. From one side of the room to the other. You shoot him, and he runs out the door on one side, and appears on the totally opposite side of the room. Repeats until you kill him. You can watch him disappear as he hits the door, it's actually rather humorus,
Graphics: Awful. You know how they used to use pre-rendered backgrounds as the backdrop in combination with real time graphics on the older generation consoles? They did this here. I'm pretty sure I've seen better pre-rendered sequences in Final Fantasy 9. I'm not even hamming this point up. Also the backgrounds are so blurry in parts of the game it will hurt your eyes if you look too long. The main graphics look like something from the original Xbox, slightly better geometry with pre-rendered cutscenes and backgrounds torn from the PS1 days of yore. This game would have been an awful value as a $10 budget release on the PS2 or Xbox.
Controls: Like an N64 game. Clunky, un-predictable, and slow. The movement speed suffers from an acceleration curve, and when you zoom or use iron-sights it exacerbates things incredibly. I found myself looking straight up many times when zoomed in and trying to track a target. The tank driving level drove me into fits of apoplectic rage. I almost foamed at the mouth.
Also, you can sprint very fast, and you can literally sprint through 50% of the game, at least. So it's got that going for it, I suppose.
Multiplayer: Couldn't tell you, nobody is playing this turd.
Summation: Again, I do not understand how something like this makes it to market. I really don't. It's a shameful effort, and in all honesty the fact they charged $60 for this title is damn near criminal. I weep for the kids who might have errantly received this as a gift for a birthday or something.
Offensively bad, it's so bad. Bad bad bad. I was going to replay a couple of the levels with the different characters just to farm some achievements, and because I was bored but I got disgusted with myself and with how bad the game was and decided that I should be playing CoD4.
Every copy of this game should be recycled. If anybody anywhere donated this to Child's Play or any form of charity they will most likely burn in hell for it.
Thank god I only rented it as a "can it really be that bad?" kind of experiment.
On a scale of 1-10 this game doesn't rate. I suppose if "1" was equal to "functional and able to be placed into the console and played" then it would be a /10.
Ign gave it just south of a 6, and apparently Gamespot gave it a 2.
I personally don't know how something like this game makes it past playtester approval, or how a company like Midway places it on a shelf in the state it was in. If I was n-fusion, the developer of the game, I would have fought to have my name removed from the title if for some reason it was rushed by the publisher and thats the excuse for why it ended up the way it is. If they knowingly pushed this thing through their collective sphincter knowing it played the way it does, then shame on them. They should feel bad, and go develop cell phone titles or something.
Story: What story? You are 3 guys picked by high command to go and do... something. Turns out by the end of the game it was something to do with Germany having a nuclear reactor, and for some reason, it was in Berlin, in the bottom of a Library.
The in game progression of the checkpoints also suffer from a lack of cohesion. Some of the stuff makes no sense whatsoever, and seems cobbled together in an ADHD manner.
They even have the balls to throw a poorly scripted boss battle at you as the conclusion to the game... then they have the audacity to not give you the ability to skip the credits when you finish. I had to go to dashboard to stop watching them. Oh, and I forgot to add, the boss? Yeah, he teleports. From one side of the room to the other. You shoot him, and he runs out the door on one side, and appears on the totally opposite side of the room. Repeats until you kill him. You can watch him disappear as he hits the door, it's actually rather humorus,
Graphics: Awful. You know how they used to use pre-rendered backgrounds as the backdrop in combination with real time graphics on the older generation consoles? They did this here. I'm pretty sure I've seen better pre-rendered sequences in Final Fantasy 9. I'm not even hamming this point up. Also the backgrounds are so blurry in parts of the game it will hurt your eyes if you look too long. The main graphics look like something from the original Xbox, slightly better geometry with pre-rendered cutscenes and backgrounds torn from the PS1 days of yore. This game would have been an awful value as a $10 budget release on the PS2 or Xbox.
Controls: Like an N64 game. Clunky, un-predictable, and slow. The movement speed suffers from an acceleration curve, and when you zoom or use iron-sights it exacerbates things incredibly. I found myself looking straight up many times when zoomed in and trying to track a target. The tank driving level drove me into fits of apoplectic rage. I almost foamed at the mouth.
Also, you can sprint very fast, and you can literally sprint through 50% of the game, at least. So it's got that going for it, I suppose.
Multiplayer: Couldn't tell you, nobody is playing this turd.
Summation: Again, I do not understand how something like this makes it to market. I really don't. It's a shameful effort, and in all honesty the fact they charged $60 for this title is damn near criminal. I weep for the kids who might have errantly received this as a gift for a birthday or something.
Offensively bad, it's so bad. Bad bad bad. I was going to replay a couple of the levels with the different characters just to farm some achievements, and because I was bored but I got disgusted with myself and with how bad the game was and decided that I should be playing CoD4.
Every copy of this game should be recycled. If anybody anywhere donated this to Child's Play or any form of charity they will most likely burn in hell for it.
Thank god I only rented it as a "can it really be that bad?" kind of experiment.