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Got a link?saan44 said:Valve is waiting on releasing it until after the orange box bonanza dies down and their bandwidth costs normalize a little bit.
I haven't heard this. If you want a stopgap, though, you could give this a whirl for a bloom effect. From the description, it doesn't seem like it implements the kind of exposure control EP1 and EP2 have though.
I did a little digging and from what I found on the steam forums, Valve is waiting on releasing it until after the orange box bonanza dies down and their bandwidth costs normalize a little bit. Obviously no exact date released, but I would think it would be relatively soon.
Half-Life 2: Lost Coast was developed as a playable technology demo, intended to showcase the newly-added HDR lighting features of the Source engine that were first implemented into Day of Defeat: Source. These HDR features didn't make a Shader Model 3.0 graphics card a requisite, due to implementing the harder-to-implement but theoretically less precise INT16 HDR rendering path, which all SM2.x, 3.x, and 4.0 graphics cards support, by nature. This also allows FSAA and HDR to be simultaneously enabled on all cards, even ones that support SM2.0. Lost Coast also demonstrates in general what the Source engine can achieve when system requirements and detail levels are significantly increased over games designed to run on a broad base of computers, with high-resolution textures and models.
HDR was introduced with Lost Coast. I'm pretty sure motion blur was in the options for at least one of the Orange Box games as well.
Lord knows if the source is trustworthy, but it's better than anything else I could find: linkGot a link?