• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Heretic + HeXen

Speaking as someone who recently played both games (and Hexen II) before these came out: Heretic is the best Doom title. It finally nailed the aesthetic that Doom was going for but never really met, while staying more or less true to the overall formula. I think starting with Hexen things started to get a bit too experimental, as I found each successive game less fun overall (mainly due to all the backtracking and trying to figure out what to do next, and not in a good way).
 
Removed option for exclusive fullscreen to fix some issues with Game Bar overlays and to allow virtual keyboard to work
Why not just tell people to not use it instead of removing the option entirely? Ugh...
 
Heretic + Hexen has had its second major update released.

Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!

✨New Features
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!

🧑‍🏭Fixes​

General​

  • Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
  • Fixed some rare crashes around changing music when navigating through the Raven Vault
  • Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled

Heretic​

  • Improved physics when walking over explosive pods, making them harder to accidentally slip off now
  • Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor

Hexen​

  • Enemies can no longer see or use melee attacks on you through polygonal objects
  • Class selection now works properly when changing class in split screen multiplayer
  • Disabled difficulty modifiers from incorrectly showing up when changing class
  • Fixed missing sprites in Mage's Arc of Death attack

🧑‍🏭🖥️PC Fixes​

  • Vibration settings are now set correctly per player in split screen modes

🧑‍🏭📺Nintendo Switch Fixes​

  • Disabling vertical look will no longer cause the camera to slowly drift when using the right stick

🛠️🔀Modding Changes​

  • Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
  • Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
  • EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
  • EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
  • EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
  • EXDEFS: Added ability to add & replace strings (text) for all supported languages
  • EXDEFS: Added ability to define custom switch textures
  • EXDEFS: Added support for MBF21 functions
  • GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
  • GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
 
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