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help with audio sblife!

P3N1X0R

Gawd
Joined
Jul 30, 2005
Messages
951
well so this old gaming box im puttin together has been goin thru changes(k6-2 500mhz with 16mb voodoo banshee 192 mb ram)

first i had an awe64 gold in it....ok isa, meh, but since im loading unreal on it i decided to go with my old SBLive! after trackin down drivers ok cool, loaded drivers after i found them.

well in quake 1 i loaded it real fast, and it said no audio something about blaster environment not yet set...whats this mean? im pretty sure i need a line in my autoexec.bat for the soundcard to work right? anybody kno what im talkin about?

or im goin to try an old monster sound with this rig tomorrow, i have drivers and it is supposed to emulate soundblaster environment, and i remember having a hell of a time with this back in the day, but this is a back in the day pc for my desert property, old school gaming while drunk is the sole purpose of the machine
 
ok another bump.....

i have this set in my autoexec.bat

SET BLASTER=A220 I7 D1 T4

and i also added in my config.sys file the following

device=c:\windows\himem.sys
device=c:\windows\emm386.exe noem

specifically the game im having trouble gettin the sound working for right now is shadow warrior(im sure more to follow)....when i pick the soundcard it says device not responding on the port, but it detects the proper 0220 and irq and dma settings fine....

this is with my SBLive! im wondering if i should go back to my awe64 gold, or give my monster sound a try with sb emulation....because i remember that worked 100% back in the day....but its been years since i had to mess with it...

back to hammering away at it, anybody got suggestions? awe64 gold, sblive!, or monster sound....
 
bump b4 goin home

so much advice, meh, its ok....ive put the system under my bench for now....

i figure most of my games will work with the sblive! so im hopin to stay with that one..but im a lil concerned with my dos games, specifically what....shadow warrior, duke 3d i think, maybe redneck rampage....remember, classic games

but tomorrow im bringing in my monster sound, and giving that a shot...

but the reason for the sblive! is specifically unreal, unreal tournament, and quake 3....

those games do eax right? or is it A3D for unreal? its been awhile. which would be better to use, the sblive! or the monster sound?

im goin to give it a whirl tomorrow, and rest my brain for now
 
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