SCCT demo came out with full support of Shader Model 3.0 and HDR. Now, with SM3.0 i do get a performance increase over 1.1, aswell as better image quality. No quirks there. With SM3.0 and everything else maxxed (parralax on, shadow res at high, etc) i get about 45 fps in the cave and inside with about 29 outside by first lightpost and and rocks. Enable HDR, Only HDR, and i get about 19 outside with about 32 inside. This is at 1280*1024 no/af. It gets much more pronounced with AF on. One is playable, the other simply isnt. I just have to wonder if its even viable atm? Am i just getting really poor performance?