Apple740:
I find your post misleading at best.
You fail to mention that the Chuck patch for Oblivion has known render errors, and is not supported by ATI or Bethesda.
AFAIK, there are no games currently patched to full FP16 HDR precision + AA.
You fail to mention that there are very few of those games in current release, some of those aren't patched to HDR+AA, and that you have no idea whatsoever when the others will be released. (e.g. guys told me they were buying Voodoo5s for Duke Nukem Forever, because "it will be out soon")
You also fail to mention that the G80, nVidia's next gen chip, will support FP HDR + AA (I have this straight from nVidia) and that for the unreleased games, a R580 might be a mid range card by the time the games are released.
So all is not exactly the "wondrous world of HDR+ AA for ATI owners" you seem to want to portray.
I didn't mean HDR and AA are ATI only features forever, I meant they are now, and that the user base may well be too small for devs to care about. Bethesda obviously didn't.
I find your post misleading at best.
You fail to mention that the Chuck patch for Oblivion has known render errors, and is not supported by ATI or Bethesda.
AFAIK, there are no games currently patched to full FP16 HDR precision + AA.
You fail to mention that there are very few of those games in current release, some of those aren't patched to HDR+AA, and that you have no idea whatsoever when the others will be released. (e.g. guys told me they were buying Voodoo5s for Duke Nukem Forever, because "it will be out soon")
You also fail to mention that the G80, nVidia's next gen chip, will support FP HDR + AA (I have this straight from nVidia) and that for the unreleased games, a R580 might be a mid range card by the time the games are released.
So all is not exactly the "wondrous world of HDR+ AA for ATI owners" you seem to want to portray.
I didn't mean HDR and AA are ATI only features forever, I meant they are now, and that the user base may well be too small for devs to care about. Bethesda obviously didn't.