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Yiffy said:Well it's possible through the developer, Valve has implemented a form of High Dynamic Range in the Source Engine that allows for Anti Aliasing, but using Nvidia's "preferred" way (not sure how to phrase it..) no, AA isn't possible then. It was a limitation I think they should of rectified in the 7800 line but they must of had other priorities.
razor1 said:Don't think it could have been rectified since the g70 is based on the nv40, there has to be quite a bit of modification to the general structure of the chip to add this feature, the ALU's will need to calculate FP 16 and these calculations will need to be sent directally to a buffer for AA to be applied, at the moment the ALU's can do the calculations but can't do the second part.
If you name me a video card that can run a true HDR game at 1280x1024 and 4xaa and 8xaf, I'll give you a cookie. Sadly this is a cool feature, but the R520 would not be able to make it playable.mrgimble said:Its sad because HDR without AA is useless for most people.