Modred189
Can't Read the OP
- Joined
- May 24, 2006
- Messages
- 16,321
*sigh*
Everything done here was WRONG.
Remember first, that most games aggressively pre-load most of the data they need at any point in time, so for most situations, you won't have a major impact once a level is loaded. At that point, HDD impact is already minimal. However, the way this was tested is WRONG.
*) How do HDD's affect gameplay performance? When data needs to be read off them.
*) When does data get read of HDD? When Paging occurs.
*) When does paging occur? When you run out of free RAM.
*) How much RAM was used in the test system? 16GB.
Reduce to, say, 4GB of RAM, and bench a game that actually uses more then 2GB of RAM [This requires it be compiled as Large Address Aware, otherwise the Win32 2GB restriction on Address Space usage remains in effect], and you'll get a different result set then what you see here, as reading from the HDD will occur more often.
Welcome to [H]. No one has 4GB on their gaming systems here.