Thanks Terra
I've been working with the reality engine for about a year now and I'm hoping our team gets access to PPU's soon, otherwise I fear I might end up buying one before the month is out
I'm quite happy to pay a fair bit of money for a PPU to increase graphical quality, esecpially if it comes with the added bouns that in a few years time we'll have a games using the PPU to increase gameplay like cell factor is now.
I mean look at how many people use SLI now to do the very same thing only it's used to turn up the resolution and AA and AF usualy (since even with new games most top end video cards can run with full settings)
What I'm looking out for is a indoors game which uses a PPU which puts the liquid physics and cloth physics to use all over the place.
Let me give you an idea of what I would like in the future, Imagine SWAT 4 with its really nice environments (as it looks really nice already) but take the little store level for example, running through there shooting at people who are behind cover and all the food on the shelves smashing and sending jam everywhere, crisps flying through the air, coke bottles exploding and showing people.
Put all these neat cell factor effects into a indoors environement where you're naturally limited in the number of objects you have and you can increase the quality of the liquid physics and go all out with effects, I think it would look really cool.
Anyone remember the scene from the movie desperado where they're in a bar and shooting at each other through a shelf full of bottles of booze, imagine doing that now with each bottle fragmenting into small pieces but also sending liquid everywhere and having the shelf break and colapse and have them all fall over and roll around on the floor smashing and sending flamable liquid everywhere.
THATS what I want, people put this stuff down because at the moment it will only do effects which dont effect gameplay, but imagine how cool that stuff will look.
How can people get all excited about stuff like HDR but then frown upon the sort of things like this, I'll be more than happy with increase effects for a few years until we start seeing games use this for objects which impact gameplay.
I've been working with the reality engine for about a year now and I'm hoping our team gets access to PPU's soon, otherwise I fear I might end up buying one before the month is out
I'm quite happy to pay a fair bit of money for a PPU to increase graphical quality, esecpially if it comes with the added bouns that in a few years time we'll have a games using the PPU to increase gameplay like cell factor is now.
I mean look at how many people use SLI now to do the very same thing only it's used to turn up the resolution and AA and AF usualy (since even with new games most top end video cards can run with full settings)
What I'm looking out for is a indoors game which uses a PPU which puts the liquid physics and cloth physics to use all over the place.
Let me give you an idea of what I would like in the future, Imagine SWAT 4 with its really nice environments (as it looks really nice already) but take the little store level for example, running through there shooting at people who are behind cover and all the food on the shelves smashing and sending jam everywhere, crisps flying through the air, coke bottles exploding and showing people.
Put all these neat cell factor effects into a indoors environement where you're naturally limited in the number of objects you have and you can increase the quality of the liquid physics and go all out with effects, I think it would look really cool.
Anyone remember the scene from the movie desperado where they're in a bar and shooting at each other through a shelf full of bottles of booze, imagine doing that now with each bottle fragmenting into small pieces but also sending liquid everywhere and having the shelf break and colapse and have them all fall over and roll around on the floor smashing and sending flamable liquid everywhere.
THATS what I want, people put this stuff down because at the moment it will only do effects which dont effect gameplay, but imagine how cool that stuff will look.
How can people get all excited about stuff like HDR but then frown upon the sort of things like this, I'll be more than happy with increase effects for a few years until we start seeing games use this for objects which impact gameplay.