KingPariah777
[H]ard|Gawd
- Joined
- Jun 18, 2003
- Messages
- 1,903
I am talking about something rendered by a video card (demo or something) that is absolutely photo-realistic...not only with regards to texture mapping, but also polygon count, shading, and environmental interaction (shadows and such).
It seems that modern video cards and games get SO close...but you can still tell its a render.
Does anyone have an example of something like this, that is totally realistic, so much that you can't tell the difference between real life and the game/render?
Still renders don't count!
It seems that modern video cards and games get SO close...but you can still tell its a render.
Does anyone have an example of something like this, that is totally realistic, so much that you can't tell the difference between real life and the game/render?
Still renders don't count!