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nhusby said:argh... I'm just going to have to download it and see for myself...
cant be much harder than opengl crap (wich isnt that hard)
what compiler are you guys using by the way?
I personally like MS's compiler...
Blender. Thats someting in the order of 3Dmax softimage. Truespace.DaCoOlNeSs said:this looks so much better than PhysX fluids
oh I thought it was on the fly rendering, Im an idiotSuperGee said:Blender. Thats someting in the order of 3Dmax softimage. Truespace.
like Prerendering. Not real time.
So Was that realtime compute. Or Pre rendered. Does Blender have a game framework?
I don't know. That PhysX is realtime. Fluids for in game.
Blender could do better with PhysX. 3 Hours could be 1 hour. for Prerendering. .
Well I have just signed in to.nhusby said:argh... I'm just going to have to download it and see for myself...
cant be much harder than opengl crap (wich isnt that hard)
what compiler are you guys using by the way?
I personally like MS's compiler...
jimmyb said:It still looked really cool. So thanks for the link.
Fluid simulation is extremely difficult to do even even in prerendered scenes, so I'm interested to see what we get in realtime with Ageia (or anyone else for that matter). So far I haven't been impressed at all (the particle size is too large for my taste), but it's obviously a work in progress, and I understand Ageia made some improvements to their fluid model with their latest sdk.
@SuperGee
Blender does in fact have a game engine. That clip was definitely a prerender though.
=*(Hard|Forum said:Terra Banned