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Handbrake better than GPU encoding

Doesn't surprise me. Not all algorithms are going to map well to GPGPU and it is surprisingly easy to fuck up GPGPU code in such a way as to guarantee it won't run well on a GPU even if an algorithm can be easily mapped to GPGPU.

One of these days I need to get my hands on the source code for Handbrake (if it is available to the public?) and take a stab at it. I'd be curious to see what I could do :p.
 
its getting there eventually. there just isn't a huge need for it at this point. programs like dxtory though are showing what the GPU is capable of when it comes to real-time encoding using the GPU but it still has a ways to go. what i'd like to see happen is see them move to using openCL for encoding. but that probably won't happen until Nvidia figures out how to code in openCL.
 
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