h264 badaboom GPU HW encoding

NVIDIA has being doing much in terms of pushing their GPGPU concept forward and they recently released CUDA 2.0:

http://www.beyond3d.com/content/articles/106/1

GT200 was created with much of GPGPU in mind, as is detailed here:

http://www.realworldtech.com/page.cfm?ArticleID=RWT090808195242

From this point on, it's all a matter of developers utilizing that power, which Elemental's BadaBOOM is an example of. PhysX was also ported to CUDA, not too long ago and we already saw a few games that utilize it and a wider range of games that support it, will be available until the end of this year.
 
When I had the GTX 280 I tried badaboom on it and most of the time it failed terribly at syncing up video and audio . More often than not the audio was atleast a full 45 seconds behind the video. I tried it with all kinds of avi files , always the same outcome. I'm not sure if this is just a driver bug with badaboom or perhaps something else but until they iron out the issues , encoding on a CPU is still the best way.
 
When I had the GTX 280 I tried badaboom on it and most of the time it failed terribly at syncing up video and audio . More often than not the audio was atleast a full 45 seconds behind the video. I tried it with all kinds of avi files , always the same outcome. I'm not sure if this is just a driver bug with badaboom or perhaps something else but until they iron out the issues , encoding on a CPU is still the best way.

The BadaBOOM release in NVIDIA's driver package is in a very early stage of development, since the options available, are very limited. We'll need to wait for a full working version at this point.
 
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