Yesterday I started to play oblivion with all the highest values in the menu of the game, and in the nvidia control panel I put the following configuration:
triple buffer - active
Texture filtering - high quality
negative lod - fixation
Anisotropic filtering - 16x
limit of the extension - activated
Ambient Occlusion - quality
I ran the game with 32xAA and gamma correction, plus 8x TMSAA and... i got 20fps(totally unplayable)
, then only with 32xAA and gave me 35-40fps with ups and downs and sometimes 60fps, i wonder is normal these results to a gtx 480?
im using 1920x1200 monitor, vsync is on, 257.15 drivers.
how many fps would have to have with this video card? not notice any difference in using 32xAA with 8xTMSAA, should be constant 60fps in this game only 32xAA? or is normal and I have to go down to 8xAA to be at 60 fps all the time?
triple buffer - active
Texture filtering - high quality
negative lod - fixation
Anisotropic filtering - 16x
limit of the extension - activated
Ambient Occlusion - quality
I ran the game with 32xAA and gamma correction, plus 8x TMSAA and... i got 20fps(totally unplayable)
im using 1920x1200 monitor, vsync is on, 257.15 drivers.
how many fps would have to have with this video card? not notice any difference in using 32xAA with 8xTMSAA, should be constant 60fps in this game only 32xAA? or is normal and I have to go down to 8xAA to be at 60 fps all the time?