GTA4 Patch #2 (1.0.2.0)

Interesting. I have yet to install the game, can anybody say if performance increased any?
 
"Added "Water Quality", "Shadow Quality" and "Reflection Resolution" sliders in graphics menu."
"Rendering optimizations."

It's a start!

--

How would 2 GTX 285s and a 920 4GHz run this game at 1920x1200?
 
[H]adouken;1033636482 said:
"Added "Water Quality", "Shadow Quality" and "Reflection Resolution" sliders in graphics menu."
"Rendering optimizations."

It's a start!

--

How would 2 GTX 285s and a 920 4GHz run this game at 1920x1200?

It depends on your luck. It might run beautifully, or it might run at 15 FPS. It seems to be based more on what sort of mood it's in when you install it than any hardware or drivers, as far as I was ever able to discern.
 
uggh i already did 2 passes of the games story line, thanks for the heads up ill dl it and save it if i decide to replay gta 4
 
New options do help, I tweaked a couple things and I'm now getting much more playable performance on my dual core :D
 
it appears that the memleaks have disappeared, thankfully, however, I can't access computer cafe computers anymore
 
Still get "out of video memory" after a few hours of play... (using 600 something out of 900 video memory in settings).
 
I'm actually rather pleased with this patch.

The performance has been improved by a good amount (gameplay is definitely smoother) and image quality is better. The water no longer looks like shit (Medium quality looks better than Very High) and the car models look better.

It's no miracle patch, but it's a start.
 
FYI for those of you with low frame rates because you have a medium to low end CPU, rendering optimisations aren't going to score you any extra FPS, only if you're limited by graphics hardware will you see an improvement, thats not the case for most people with this game.
 
It depends on your luck. It might run beautifully, or it might run at 15 FPS. It seems to be based more on what sort of mood it's in when you install it than any hardware or drivers, as far as I was ever able to discern.

Yeah, it's all based on how much fairy dust you sprinkled on your computer. :rolleyes::p

Quad core should be a minimum requirement for this game. It would definitely quiet a lot of the bitching and moaning.
 
[H]adouken;1033636482 said:
"Added "Water Quality", "Shadow Quality" and "Reflection Resolution" sliders in graphics menu."
"Rendering optimizations."

It's a start!

--

How would 2 GTX 285s and a 920 4GHz run this game at 1920x1200?
Something like this:

Statistics
Average FPS: 65.85
Duration: 37.11 sec
CPU Usage: 28%
System memory usage: 64%
Video memory usage: 99%

Graphics Settings
Video Mode: 1920 x 1200 (59 Hz)
Texture Quality: High
Render Quality: Very High
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: Very High
View Distance: 26
Detail Distance: 66
Definition: Off
VSync: Off

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 280
Video Driver version: 181.22
Audio Adapter: Speaker (Creative SB X-Fi)
Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz

My 280:s is at H20 level here and will be pushed even more later when EVGA release its voltmodtool but i dont expect it to inpact this CPU-bound game mutch so 285 will not be mutch better than 280:s due to that in this game.
CPU however at 4.2 here and that does inpact result.
Real ingame FPS little lower but still very playble and no camerabug that pacth 1 has and requierd a workaround to be playble.
BTW no "RESC10 error either at this benchsettings i real gameplay as it is with patch 1 and nopatch that more or less requier a maximum of 650MB videomemorylimit or it crap out in memoryleakage error RESC10.
 
Yeah, it's all based on how much fairy dust you sprinkled on your computer. :rolleyes::p

Quad core should be a minimum requirement for this game. It would definitely quiet a lot of the bitching and moaning.

I have a quad core. It doesn't guarantee good performance.

Cheers for trying to contribute, though.
 
Statistics
Average FPS: 47.89
Duration: 36.98 sec
CPU Usage: 76%
System memory usage: 40%
Video memory usage: 100%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Highest
Reflection Resolution: Very High
Water Quality: Very High
Shadow Quality: Very High
View Distance: 27
Detail Distance: 100
Definition: Off
VSync: On

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 260
Video Driver version: 180.84
Audio Adapter: Speakers (Auzen X-Fi Prelude 7.1)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 3GHz

File ID: Benchmark.cli

Vsync is off, and Definition was on, but the file likes to say else wise o.o New reflections actually make the game look pretty darn good imo.
 
Just an update to the 2nd patch for me, I have to say it’s amazing now, the graphics seem to be improved a bit too especially at dawn/dusk and even though I mentioned I didn’t see it drop below 30fps yesterday I have seen it drop below to the 20s this morning BUT the thing is now when it does drop to below 30fps it does not feel like it’s running below 30 at all, still feels like above 30fps, very hard to explain but it’s similar to Crysis Warhead where anything 20fps+ is smooth.

I guess it’s the new vsync and rendering optimisations the patch adds that helps. I upped the GFX settings some more too and saw no difference in performance. Shadows selectable options are all on highest settings now.
Overall I very much enjoy this more now because of these optimisations.

I'm playing 1920x1200 btw.
 
Just an update to the 2nd patch for me, I have to say it’s amazing now, the graphics seem to be improved a bit too especially at dawn/dusk and even though I mentioned I didn’t see it drop below 30fps yesterday I have seen it drop below to the 20s this morning BUT the thing is now when it does drop to below 30fps it does not feel like it’s running below 30 at all, still feels like above 30fps, very hard to explain but it’s similar to Crysis Warhead where anything 20fps+ is smooth.

I guess it’s the new vsync and rendering optimisations the patch adds that helps. I upped the GFX settings some more too and saw no difference in performance. Shadows selectable options are all on highest settings now.
Overall I very much enjoy this more now because of these optimisations.

I'm playing 1920x1200 btw.

what settings are you playing it on?
 
settings.jpg


As above but now the HIGH options are VERY HIGH and VSYNC on. Some of the sliders are a bit different )made no visual difference but a few fps gained)

View distance = 14

Detail distance = 50
Vehicle density = 50
Shadow density = 1
 
cool. i should get similar performance with my i7 rig along with the same card you have. i do however only have 3gb ram.
 
I'm seeing about 4GB total RAM using when GTA4 is running so the game uses around 1-1.5GB ram in my experience. you should get more fps though as you have an i7.
 
Excellent patch, bug fixes, Logitech gamepad support, framerate increase and much quicker load times.

Shame I've almost finished it though! Double shame it wasn't released in December in a more polished state
 
Still runs a bit flakey for me. I guess because my card only has 512mb memory. I manage about 28-35FPS while driving through the city but fake walls pop up in some places. Leaves grow on the trunks of trees, things dont load until I stare at them sometimes. Etc... Nothing game breaking but it kills the immersion and seems buggy. Yes I am pushed far past what it says to use for my cards memory. Game looks like ass on medium though.
 
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