GTA V PC Delayed Again

Once upon a time, there was software created called "DirectX" which created standards to program for. This magical software meant that if you programmed according to its standards, it would run on ANY computer capable of supporting its instruction set. So no longer did programmers have to program individually for S3, Matrox Sound blaster, Disney sound source, they could just make ONE version and it would work on all those platforms! There was much rejoicing. Later on, companies decided to shit on standards due to backdoor deals and create the false impression that they needed to program for a million different configurations, when the reality is they were intentionally making it that way.

Good god you couldn't have that more backwards.
 
Lol at anyone who thinks they're actually polishing the game. They just don't want the PC release to cut into next gen console sales. It will still be buggy as hell when it launches. This is Rockstar we're talking about.
If the game was released now the sales would be horrible because it's already on Xbone and PS4. That is if you didn't already have it on PS3/360. Someone at Microsoft or Sony sent Rockstar a letter asking them to delay the game cause sales are sucking and they need that extra exclusive time. They don't need extra time to port the game cause for Gaben's sake it's on the Xbone. They put more effort on the broken DRM than the game bugs. It most likely won't be mod friendly, probably due to DRM. Poorly optimized for AMD or Nvidia graphic cards. Eat 100GB of space for no reason.

There's a war on PC gaming and a lot of effort is put into limiting PC titles. Both in capabilities and release dates.
 
Is anyone really surprised? Honestly?

No not really.

It further illustrates that they simply don't care about the platform. They keep pushing it out because it isn't done - not because they're "polishing" it. If the PC version actually mattered to them, it would have been finished and released months ago with the other updated versions...if not with the first release.

Calling them out for shitting on the PC platform isn't entitlement, it's disappointment that they don't care about the platform enough to prioritize it.

I have heard over and over it was Sony/MS that demanded exclusives. Then again RS has released it twice now for the next gen consoles so that argument should be moot.

Lol at anyone who thinks they're actually polishing the game. They just don't want the PC release to cut into next gen console sales. It will still be buggy as hell when it launches. This is Rockstar we're talking about.

If they delay it any longer, doubt anyone would care to buy it. There will be still people buying it, but RS shouldn't be whining if the sales for the PC version aren't there.

I'll get it whenever it hits the bargain bin for 5$ in a couple years. Big whoop.

Same here.
 
Whenever a RPG or other game that has quests comes out I typically wait for:

1) Graphical and stability issues to be resolved.

2) The quest bugs to be resolved. There are almost always a few left over, though.

3) The game and all DLC to be on sale for 75 percent off the original retail price.

They can feel free to take as long as they want to release the PC version of GTA V. I am happy to wait.
 
Don't care about the game, but really Rockstar should have released this on PC back then when it was first released on consoles, however they keep delaying it for PC shows they don't care about the PC community.
 
Don't care about the game, but really Rockstar should have released this on PC back then when it was first released on consoles, however they keep delaying it for PC shows they don't care about the PC community.

it's more that the PC is an afterthought...whatever sales they get from the PC version is like a Christmas bonus
 
I don't care how many times they delay the PC version. Just get it right!!
 
delaying it for PC shows they don't care about the PC community.

Gee I wonder why?

I'll get it whenever it hits the bargain bin for 5$ in a couple years. Big whoop.
3) The game and all DLC to be on sale for 75 percent off the original retail price.
I figure I'll get it eventually once it hits the Steam sale.
At this rate, the game will be brand new during the summer sale and I won't get the discount I want.
 
Gee I wonder why?

That probably has more to do with the history of crappy ports, releasing the PC version a year and a half late, still not having the console version that's been out for a while actually be feature complete(heists are still missing), and then charging $60 for it.

Had the game launched in a complete state a year and a half ago, people might not be so irritated about it. Remember, this game came out in 2013. Hell, even if the PC version had been released alongside the ps4 and xb1 launch back in November less people would be complaining about it.
 
Gee I wonder why?

Oh, and I forgot something:

PREORDER!!!!

Don't forget to preorder. Remember, preorder now and get an in-game preorder bonus. Don't worry about whether or not the money you spend on a game in advance will be wasted since you have no way to know if the game will actually work, but just preorder now and get in-game bonus cash. Sure, it's been delayed over and over, and if you preorder you'll have no way to know when you'll get it and if your preorder will work, but just preorder anyway!

If it's not obvious, information about the PC port always seems to include some reminder to preorder. The thing that a growing(slowly) number of gamers are finally getting sick of. The idea of throwing cash at a publisher for a game with no guarantee it'll even be playable for the first 6 months after launch(or ever) and no guarantee of release a date even, really ticks some people off.
 
I think Rockstar is limiting the resources they put into the PC version due to other priorities.
 
There are a lot of things in play here, supporting a game across 2 console generations is probably hard enough with all the online content and so fourth, but then throw in the PC platform and not to mention a new windows 10 with DX12/Mantle coming soon.
Normally i wouldn't care either way, cause i never pay full price anymore, i just wait for the sale, but it so happens that i have a $50 steam gift card from Santa, so i have been saving it for this. So many games in my steam library, i don't have time to play them all anyway.
 
Not a big deal. I'm still really looking forward to it whenever it is finally released. If anything, it will just make it a fresher experience (I played it on PS3 when it released and stopped playing the moment R* confirmed a PC port).

I really want a RDR port though :( Sadly, we'll likely never see it.
 
Gee I wonder why?

Yes, really, it's a mystery.


Treat your customers/fans like shit, constantly delay the game, don't communicate with the community at all, don't release any screenshots/trailers and then wonder why people won't trip over themselves to buy your (almost) 2 year old port at full price!


It's a self-fulfilling prophecy. Obvious to anyone, except to you, apparently.
 
Someone preordered this for me for xmas. I'm tired of waiting.

I also don't want a bunch of in-game currency which will trivialize earning in the game.
 
Oh, and I forgot something:

PREORDER!!!!

Don't forget to preorder. Remember, preorder now and get an in-game preorder bonus. Don't worry about whether or not the money you spend on a game in advance will be wasted since you have no way to know if the game will actually work, but just preorder now and get in-game bonus cash. Sure, it's been delayed over and over, and if you preorder you'll have no way to know when you'll get it and if your preorder will work, but just preorder anyway!

If it's not obvious, information about the PC port always seems to include some reminder to preorder. The thing that a growing(slowly) number of gamers are finally getting sick of. The idea of throwing cash at a publisher for a game with no guarantee it'll even be playable for the first 6 months after launch(or ever) and no guarantee of release a date even, really ticks some people off.


I'm so tired of this complaint. It ticks DUMB PEOPLE off.

I realize that, overall, pre-orders are a negative for the consumer - but they're a reality of the industry, so just DO the simplest thing in the world instead of complaining: deal with it, it's very easy, it's not a problem at all. A pre-order never meant you were locked into buying the game. I've never once had to eat a pre-order that I couldn't cancel for a refund or transfer to another game very easily. This way you get the game on release day guaranteed if you want it & get whatever pre-order bonus they're (unfortunately) holding back, and if you decide to cancel, there's no loss at all. Easy. No need to waste your breath anymore complaining.
 
Good god you couldn't have that more backwards.
Oh please enlighten me then. Having to program for every different hardware configuration harkens back to the DOS days. If a company actually follows standards, they don't need to support "a million different configurations", that's what DirectX and other APIs are for. Have an AMD card? Great, it supports Direct3D. Have an Nvidia card? Great, it supports Direct3d. Have an x86 processor and a motherboard chipset? Great, that's been a standard for Windows gaming for a long time. If you have an MSI motherboard or an Asus one, you don't have to write different code for each one. Have a videocard more powerful than another one? Great, that's what detail settings are for.

Now if you're trying to do things OUTSIDE the realm of established standards to gleen more performance, (like having a deal with AMD or Nvidia that makes function calls to drivers that aren't even publicly available yet), yeah, then you run into problems. You're making it sound like game devs have to write separate code for every different videocard and CPU combination out there. By all means prove me wrong, but you know, PROVE it.
 
Now if you're trying to do things OUTSIDE the realm of established standards to gleen more performance.

Gee, now why wouldn't a developer want to do that....

You do know that Doom3 had 5 different rendering paths, depending on what kind of hardware it detected, right? This was all under the API standard of OpenGL.

Things have gotten a lot more complicated since then. And also, even if you keep within whatever API standard your using, you still got to test it on every hardware combination you can. Different drivers, and API implementations do have bugs you know.
 
I'm so tired of this complaint. It ticks DUMB PEOPLE off.

I realize that, overall, pre-orders are a negative for the consumer - but they're a reality of the industry, so just DO the simplest thing in the world instead of complaining: deal with it, it's very easy, it's not a problem at all. A pre-order never meant you were locked into buying the game. I've never once had to eat a pre-order that I couldn't cancel for a refund or transfer to another game very easily. This way you get the game on release day guaranteed if you want it & get whatever pre-order bonus they're (unfortunately) holding back, and if you decide to cancel, there's no loss at all. Easy. No need to waste your breath anymore complaining.

Yet you wasted your breath complaining.

You actually still buy into the whole getting in on release day bit? That hasn't been relevant for almost a decade. I've also never seen a preorder that allows me to return the game for a refund if I find out that it doesn't work, which has been one of the bigger complaints about the game industry for the past few years now. What good does a preorder do for me, if I spend money on a game in advance, install it, attempt to play, have it crash, and then maybe 3-6 months down the road the developer has a patch? Preordering is gambling, and my point that you missed was Rockstar after over a year of delays, and a failure to have the game include all of the promised features, is still throwing the idea of preordering in the face of the consumer every time they have something to say about the game.

Lets ignore the complexities of PC gaming for a moment, the "oh lets just pre-order" mindset allows developers and publishers to launch games like the console versions of Battlefield 4 in a broken state. They didn't have the random hardware and driver combinations to deal with, yet those games still had problems making them unplayable for people. But, EA got their money and no one was able to get a refund for a broken game.
 
Gee, now why wouldn't a developer want to do that....

You do know that Doom3 had 5 different rendering paths, depending on what kind of hardware it detected, right? This was all under the API standard of OpenGL.

Things have gotten a lot more complicated since then. And also, even if you keep within whatever API standard your using, you still got to test it on every hardware combination you can. Different drivers, and API implementations do have bugs you know.
Doom 3 was kind of a special case, it was the first big OpenGL title in years at the time on its own new engine, and was breaking ground in lighting effects.

Now existing bugs, that's a fair argument, though I would imagine for something as enormous as Direct3D things have been semi-decently documented. I guess I just don't buy that if you write a Direct3D program that will run on both a compatible Nvidia and AMD card, that you're going to lose months and months of time trying to program fixes for every imaginable hardware configuration out there. Like oh, the 290 runs the game fine, but the 290x causes all textures to turn checkerboard magenta, better reprogram the kernel.
 
I've also never seen a preorder that allows me to return the game for a refund if I find out that it doesn't work, which has been one of the bigger complaints about the game industry for the past few years now.
GOG.com has that policy with every game. If you go through their technical support process and your game still won't run, you can refund it. They only carry games without DRM though, so that does mean a lot of AAA titles won't be there (besides The Witcher), but you say you've never seen it, they have it.
 
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