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Gsync vs: Freesync youtube video

well i dont see tearing so what do we have to worry about? the ghosting is obviously response time related.
 
well i dont see tearing so what do we have to worry about? the ghosting is obviously response time related.

From what I have heard GSYNC can adjust the overdrive for each frame and Freesync can't. Which means with Freesync monitors you're going to get significantly more ghosting and overshoot. That is kind of a big deal.
 
From what I have heard GSYNC can adjust the overdrive for each frame and Freesync can't. Which means with Freesync monitors you're going to get significantly more ghosting and overshoot. That is kind of a big deal.

Its frankly a deal breaker if you prize motion clarity. Its buying a 1ms gaming monitor only to find that with an AMD video card its forced to function at 8ms.

Considering the kind of money we dump into monitors that's not acceptable at all. Of course AMD might be able to tweak this in their drivers but it seems like only to a small degree.
 
Its frankly a deal breaker if you prize motion clarity. Its buying a 1ms gaming monitor only to find that with an AMD video card its forced to function at 8ms.

Considering the kind of money we dump into monitors that's not acceptable at all. Of course AMD might be able to tweak this in their drivers but it seems like only to a small degree.

And some of the new 4m (5.5ms) ips g-sync panel's response times increase at lower hz-fps, like the acer goes up to 8.7 ms GtG at 60hz and higher at lower hz.
Besides, at low fps-hz values you are basically running a low hz monitor with way more screen blur regardless. The ips might just get even worse blur at lower fps values due to the response time but low hz voids motion clarity.
That means in addition to motion clarity being dependent on very low response times, the lower the hz, the more the screen blurs.

With variable frame rates, the only side effect is variable motion blur (as seen in the above animation). We already know that lower framerates create more motion blur even at fixed refresh rates too (on a regular LCD), as shown at the+www.testufo.com+30fps-versus-60fps animation demo
Summary: Low framerate introduces additional motion blur even with constant 144Hz refresh rate. Swift's motion clarity is also affected by low fps, but Acer will still be even more blurry due to higher GtG values at low refresh rates. Deactivating G-sync is not going to help - only makes motion less smooth and returns tearing.


So you are losing out on the motion definition, motion path articulation, animation definition (motion definition) and motion blur reduction (image clarity) at the 40 - 60fps (or even 30fps) promoted by many people and web sites regarding g-sync (and now free-sync I guess). So you are getting bad smear style screen blur instead of a tighter soften blur (motion clarity) and getting low motion definition (watching "freeze-frames" of action) when not at higher average frame rates. The smoothness people talk about is the lack of judder, tearing, and frame rate "sinkhole" stops.
http://www.blurbusters.com/gsync/preview/
 
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From what I have heard GSYNC can adjust the overdrive for each frame and Freesync can't. Which means with Freesync monitors you're going to get significantly more ghosting and overshoot. That is kind of a big deal.

well it should be possible to find a middle ground for the overdrive setting where the overshoot at high hz and blur at low hz or vice versa is acceptable, right?
 
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