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Filter said:
FanATIc said:............. Either way valve has lost more respect from me.
Half-Life 2: Game of the Year is a special edition release of the best-selling and critically acclaimed title that includes Half-Life 2, Counter-Strike: Source, plus Half-Life 2: Deathmatch, and Half-Life: Source.
Counter-Strike: Source takes the worlds number one online action game to new heights atop the Source engine with brilliant graphics, enhanced versions of the classic CS maps, all-new CS maps, offline skirmish play with AI bots, and more. It also includes Half-Life 2: Deathmatch and Day of Defeat: Source.
http://nutcates.com/nph-proxy.cgiI'm the Dude said:I can't see the article right now due to evil software called Websense. (die, creators and sellers of websense). Why are we screwed?
ryanrule said:
im behind websense and im using right now.I'm the Dude said:Nope. Say's Proxy Avoidance blocked. Thank you . Drive through.
The first two games to be released under this agreement are Half-Life 2: Game of the Year and Counter-Strike: Source for PC, both launching this fall.
J-Mag said:This changes nothing.
Valve has more pull than any other developer when it comes to distribution because they have their own form of digital distribution. So even if EA wanted to force it's time constraints (which is the only real pressure distributors apply to the developer) on valve it won't happen.
Anyway, there will always be little panick stricken kids who freak out because of some issue with a video game after it is released, then blame whomever (distributor or developer) about releasing an incomplete game. Can someone point out a game that wasn't patched after it was released?
It is sorta like tripping and doing a faceplant, then blaming Newton for quantifying the law of gravity.
J-Mag said:This changes nothing.
Valve has more pull than any other developer when it comes to distribution because they have their own form of digital distribution. So even if EA wanted to force it's time constraints (which is the only real pressure distributors apply to the developer) on valve it won't happen.
Anyway, there will always be little panick stricken kids who freak out because of some issue with a video game after it is released, then blame whomever (distributor or developer) about releasing an incomplete game. Can someone point out a game that wasn't patched after it was released?
It is sorta like tripping and doing a faceplant, then blaming Newton for quantifying the law of gravity.
LOL!FanATIc said:Mrs. Pacman
Yet, Valve won't release any sales numbers for their online sales. Valve does have a bit more leverage than most developers, but it's pretty obvious that Valve can't survive on online sales alone.J-Mag said:Valve has more pull than any other developer when it comes to distribution because they have their own form of digital distribution. So even if EA wanted to force it's time constraints (which is the only real pressure distributors apply to the developer) on valve it won't happen.
Just about every computer game pre-1994. Don't believe me? Go search the patch archives at The Patches Scrolls which keeps a patch archive of just about every game that's ever existed.Can someone point out a game that wasn't patched after it was released?
Torgo said:Just about every computer game pre-1994. Don't believe me? Go search the patch archives at The Patches Scrolls which keeps a patch archive of just about every game that's ever existed.
J-Mag said:Maybe i should have included a requirement of "recent".
Torgo said:Once there was a mechanism where users could obtain patches, the industry slowly went through a mindset transformation that allowed such horrible practices to occur.
Michael.R said:As far as im concerened this means nothing. EA will distribute the game, they arent making it and they are going to have little if any influence over valve as far as design goes for future titles.
ryanrule said:im behind websense and im using right now.
tranCendenZ said:perfect alliance imo. two companies that could care less about their cusomters.
Lazy_Moron said:Thats not true, Valve cares. They listen to the community. It just takes them a while, before its actually implemented into there games.
tranCendenZ said:well its been over 6 months and steam is still intrusive, and the stutter bug is still there. where is the steam free hl2 so many in the community want? nowhere to be found and nowhere in sight. valve is more concerned about making a buck than their community.
Lazy_Moron said:Steam free HL2? Are you talking about Half-Life 2 not using Steam to play? If so, that will never happen. Steam is always going to be needed to run Half-Life 2, and there future games. Yes I will agree Steam is buggy, but have faith in it. One day we will see the Friends list working. One day will not get that "Steam Lag". With the creation of Steam, it has opened up a new world on how to distrubute games. Now the creators of the game, can get that hard earn money, they should get, and not pay there publisher for distrubuting the game on CD's or DVD's. And with Steam, they can take all the time they want on creating the game, and not be pushed by there publishers deadlines.
Valve has had a busy year IMO. Not only are the always updating CS and HL2. but they brought us Half-Life 2 Deathmatch, soon to be Lost Coast level, with HDR lighting technology introduce in Valve games, soon to be DOD:S, and dear I say it, TF 2. Yes, there updates are small, and dont affect alot of us, but there are the people out there, that were affected by those bugs, and were probably happy when they found out those bugs were fixed. And I dont know how you can say Valve does not care about the community, every Friday, they release news on what they have been up to, next week updates, and how everything is going. It may be small, but do you see other companies, having weekly news updates?
IMO, Valve is one of the greatest companies out there, and without them, games might not be how they are today. This probably can be debated, but this is just my opnion, so dont bash me for saying that statement.
Microsoft and Take Two were also tipped to establish ties with the high profile developer. However, it should be noted that the deal EA has signed is a distribution deal, rather than a publishing deal - Valve will, in effect, now be self-publishing their PC products.
Auto updates are a good thing for a few reasons. For one, you don't have to wait in line to download. Now I realize some people try to be "hardcore" and pretend they'd rather wait in line to download or download at a slower rate, but in reality this is beneficial to everyone. Secondly, having everything auto update ensures that people who are still confused by Windows Update (there's tons of them) get to play online, otherwise most would probably never figure it out. Seriously, it's not a big deal; you have to connect to the Internet each and every time you want to flame Valve.tranCendenZ said:That's nice in theory, but they still need to put copies on game store shelves if they want to sell a decent amount of games. Many, many, many, people don't like the idea of Steam, and many don't like its specific implementation. Many don't like that it has to connect to the internet every time you want to play a game, even offline, and even when you try to set "offline mode" it is a major pain especially when Steam does its best to reset to "online mode" whenever you play the game online. Steam is clunky and doesn't even remove itself from memory after you have quit from a game. It forces people to download updates to even play a single player game, and it makes games take hours to install instead of minutes.
What are these disadvantages, and please spare me the pathetic "what if Valve goes bankrupt?" argument. Also, what are your perceived advantages? The number of people who really want a Steam-free version of CS:S are minimal. Very few people are still playing HL2 who actually care about Steam. How is Steam clunky? It doesn't use that much memory and it's about as minimalist as it gets. Required updates for single player... so bad... I have to wait a whole 4 minutes to play a game as it's updated every 2 weeks or so... oh no! Long install times - sorry, don't blame your shitty hardware on Steam, I can install just fine in very little time. Also, requiring an internet connection is a big deal. It's 2005, where broadband is available nearly everywhere, not 1995. Get with the times grandpa. How is Steam intrusive? Is it really that hard to click TWICE to close it? And what's wrong with a company making money? I'm sorry to inform you but every company is going to look out for profits first.tranCendenZ said:There are far more disadvantages to the consumer when using Steam than advantages. Some may be more tolerant to these disadvantages, some may be less tolerant. However the point is that, as you even pointed out, Steam benefits Valve far more than the consumer. Now, we were talking about companies that care about their community, not companies that care about themselves. Every week there are tons of request on the Steam website to release a retail CD Steam-free version of HL2. Tons and tons. The community wants it, and a large percentage of the community wants to dump Steam. In fact, the only people I have seen really trumpeting Steam lately are those that are fans of Valve. Between the clunkiness, required updates for single player, long install times, "can't connect to steam" errors to play even a single player game offline, disappearing games, etc, Steam is an unnecessary pain in the butt. Doom3, FarCry, Painkiller, every other FPS released recently had a retail CD version available with nothing as intrusive as Steam. Steam is layered on top of HL2 and it would be cake for Valve to release a Steam-free HL2. But as I pointed out above, Valve cares about themselves and making a profit more than their community. Just like EA!
And that's all CryTek was working on. id did not make RoE. Yes, they brought an expansion to Painkiller faster... not hard when that's all you're working on. See get with the times in above section about internet access. Of course you could argue that what happens when internet access goes out... but that would just make you seem like a drama queen grasping at straws as we all know internet access is reliable today.tranCendenZ said:I would prefer to see actual real progress more than news updates. CryTek brought HDR and SM3.0 to FarCry much faster than Valve is bringing it to HL2. People Can Fly brought SM3.0 and the Battle Out of Hell expansion to Painkiller much faster than Valve is bringing it to HL2. id Software brought the expansion to Doom3 much faster than Valve is bringing their HL2 expansion. And most importantly, neither FarCry, Painkiller, Doom3 has the glut of technical bugs that plague the Source engine, most noticably being the horrendous combo of "stutter" and "memory cannot be read crash" bugs. Valve seems to have given up on fixing these bugs which have persisted since the game came out, over 6 months ago. FarCry, Painkiller, and Doom3 also don't have anything intrusive like Steam, you just play the game like any other game no internet connection required for single player.
Every developer releases flawed products, period. BTW, Valve doesn't have to release ANY content at all. I don't see Dice working on new maps and game modes for BF2... oh wait they are, for a price. The people who have the most problems with Steam are drama queens and the computer illiterate, of which you fall into the first group and you know it.tranCendenZ said:In summary, Valve has talked A LOT and has produced little. Hell, more content has been released for Halo 2 for the XBOX than for Half Life 2 and in less time! That which Valve has produced has been flawed and intrusive. And they have done little to remedy the situation, focusing on lining their pockets instead.
So again, EA + Valve, a match made in heaven!
It's one of the most popular dev studios. Whether it is still a great one is debatable.
Common occurance here. To clarify what is a distribution deal vs. a publishing deal. Distribution means that all EA will do is take the finished product and use their supply chain to get the product into stores and most likely handle in-store advertising and marketing. EA might not even manufacture the CDs or boxes. Valve could get a third-party to do that. In return, EA gets a cut of every boxed copy sold. Valve stays independent and is allowed to set their own schedule and has no restrictions on content.Michael.R said:Is it just me or are more and more people on the forums jumping to ignorant conclusions to fast.
Michael.R said:No this doesnt mean Valve is going to put out crap and release games early because of EA. I quote from gameindustry.biz