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Are you talking about the Matrix world itself, as seen in the movies.. or the 3D CGI used outside of it, to create the "machines"?
Because 'Matrix-like' graphics = 100% realistic CGI, which is only limited by the artist's ability. Because as we've seen with movies like Final Fantasy VII: Advent Children, it's possible to create a 100% realistic world, in graphical horsepower availability.
Man just take a hit of acid and watch the movie and you'll be in the matrix .
Genmay anyone?
Listen to "Dark Side of the Moon" Backwards too ...
thats fake. just listen to it with the Wiz of Oz movie set to mute..
now thats an experience.
Graphics would be my last complaint. Computer graphics are literally more than a million times better now than when I first started playing games. A.I. on the other hand doesn't seem to have improved much at all.
So Matrix like graphics aren't that really that far off, unfortunately all the characters in such future games will be still be completely vapid and unintelligent. 2d personalities in a 3d world.
I would also say physics and speech are lagging behind graphics.
word. thats a crazy experience
I think graphics is "good enough" these days. At times, it's photo realistic, and most of the time it looks fairly convincing. Gameplay and AI haven't improved nearly as much as graphics in the last decade.
I don't understand the big deal with high resolution gaming, either. Lighting, shaders, textures, models etc. are more important IMO. I'd rather play a totally photoreal game at 1024x768 than one with blocky geometry, ugly lighting and blurry textures at 2800xwhatever.
Only downside is being in some gelatinous stasis fluid, but if I got the world of my choice that would be ok.
John Carmack mentioned in 2004 that he thought we'd see Lord of the Rings-quality CG in about 10 years. It seems like a realistic enough prediction to me.
I think the major obstacle is polygonal complexity, which displacement mapping should help to solve. After that, it's just a matter of continually increasing power and memory until it's feasible to generate multiple stages of shadow maps at high resolution and doing very high quality filtering.
Personally, I'm pretty satisfied with the Crysis level of detail. I'd rather have games in the next two years just match Crysis visually so that we have enough horsepower to enable high levels of AA and AF (but shadow map resolution needs to increase at least marginally). To get there, we need bandwidth, which NVIDIA now seems to believe is a non-issue.
Wow you guys are really jaded. Where we have come in the last 15 years on graphics has been ridiculously fast. Doom, then Descent (I'm a bit biased for Descent I worked on 1&2), then Quake then Unreal all upped the ante on 3d with texturing lighting etc with software rasterizing alone. Where we are now is literally a 1000 times more poly's alone and being able to do what we do now with shaders, advanced lighting, shadows etc is phenomenal. I remember when ideas like HDR, surface scattering. softedge shadows or penumbral shadows were all pipedreams. Realtime raytracing is a bit off but not that far. Be a little patient.
Cheers
Croaker
Doom 1, Released in 1993:
Crysis, Released Nov 2007?
I would say we have come a HELL of a long way in 15 years. I beleive in 15 more years we will see a quantum leap forward.
Graphics are moving too slowly, I want the matrix now.
And its comments like this that explains why we have so many good looking games that aren't any fun.
Game-play and Graphics are 95% independant of each other.
Graphics are a Technological Advancement, gameplay, not so much.
Nothing is harmed by Graphics going up in Quality 500%, improvements only enchance the visual experience and allow for new ways to develop gameplay.
Game play can improve at any time. Even in LOTR quality graphics comes out, someone can use that technology, combine it with imaginatie and fun game play and have a winner.