noobs.
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There we go, was waiting for that.
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noobs.
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Did you pull the numbers out of your...... ?99.9% of racing fans think is a positive addition to a game.
Last time i checked there adding damage to gran turismo, or am i missing something here?
I think it's a fair comment. Forza 2 would have looked much better had they taken a slightly different artistic direction and tweaked the lighting a bit.What I don't like about Forza 2 is the LOOK of the game...it's depressing. The colors are drab, so are the backgrounds.
I'd like to buy Forza 2 because I haven't played a racing sim since Sega GT & GT3 but if Forza 3 is on the horizon maybe I'll wait. =\
Something so big is cooking, you can't even imagine the size of it.
And there is something else cooking, which you can't even imagine the price of it.
And the third thing is also in the oven, but you can't even imagine it's even baking. And besides that third thing there is something else in the oven, I'd say it's the oven itself.
And I guess everything will be presented in the gala dinner in the weeks or months to come, but at the E3 latest.
And then you'll find out that day of the Fiest is also known even today.
And yes, my NDA is killing me so much that I can't even tell you how much you should be hungry. But I can assure you it will be the Fiest of the Gods.
you can probably find forza 2 for less than 10 bucks now since it was a bundle game for a while
No, I do not own one (my own cars are Aston Martin, Porsche and BMW). But I have run a couple of R8s around various circuits. And I know the car well enough to know that whatever Polyphony have done to it is NOTHING like the real car.
Pics or shens...
Happy to oblige ... here is my Aston ...
Happy to oblige ... here is my Aston ...
This shot was taken for another such request on the Xbox forums (my GamerTag is "Brutal Deluxe" if you are interested). There are bunch more in the thread here ...http://forums.xbox.com/2/15996684/ShowPost.aspx#15996684 (go about half-way down the 2nd page). That thread is quite a funny read by the way ... at least I think so.
I am not at home at the moment, but I will be happy to post more recent pictures when I am (Sunday or Monday), with pictures of this thread included (as I did with my GamerTag for that thread) if you really want too (though you do not seem to be trying to be annoying unlike the pratt in the Xbox.com thread ).
If you read the whole thread (or the other one there I posted in that is similar) I was trying to decide what to buy next, and in the end I opted to put an order in on the DBS, went with a GT3 RS after trading in the 996 C4S Cab, and the BMW, my daily driver, wound up as a 745Li.
Now that's a nice piece of metal.
What do you do for a living Torq?
If you want realistic, you don't play with a controller, you play with a nice racing wheel.Due to the current finical troubles that many automobile manufacturers are going through, racing game developers are in a much better position to demand car damaging physics & modeling be placed in there respected games. Manufacturers should pretty much agree to anything that sends money there way so I have high faith that GT5 will have damage modeling in it. GT5 needs to happen ASAP for the PS3 as the franchise has lost a lot of fans to other racing sims/franchises. Many jumped ship to Forza 2. I was one of them.
I was a huge Gran Turismo fan for a very long time. I still own all 4 games plus GT5 prologue. I skipped the original Forza. Forza 2 however was leaps & bounds superior in so many ways to GT5P. The car damage played a huge role in me favoring Forza 2. The cars also felt much more realistic when driven, the oversteer/understeer mechanics were very well done. The controller feedback was also done very well where the rumble helped a big deal alerting you where tire pressure was being applied so you could prevent yourself from spinning out often.
The biggest problem for GT5 at the moment is the threat of the looming Forza 3 game which is rumored to be released late this year. I highly doubt it will be but that's the rumor. The other rumor also floating around & reported on many Forza fansites is the game will have over 400 cars & 100 tracks. I'm certain the 100 track claim will end up being more like 30 something tracks broken up in different ways. Which is usually the case for most games. Forza 2 as a whole does not need much improvement but if the rumor holds true as being over 400 cars & 100 tracks for Forza 3, GT5 will be in some serious trouble.
IGN said:New Gran Turismo 5 Info?
A mysterious post could provide the first bits of info on the full release.
How would you like it if you were running a 10 race series and were tied in points coming into the last race. In the last race you take the first corner and because of a simulated realistic physics model based on real racing a tie rod breaks and you slide right into the wall and your day is done. How about if you're tranmission fails and it pops out of gear while you're hitting about 8000rpm and you blow the engine? Things like this happen all the time, even at the top levels of racing with top of the line parts for top of the line race teams.
That is EXACTLY what us sim fans want from a racing sim. You nailed it to a "T". That is what I love about Forza 2. We could be in a 50 lap enduro on the ring, and on the last lap, I can accidently over rev my engine and knock out the tranny, blow an engine or lose a gear, essentially knocking me out of the race. I would be limping to the finish line, or sitting there with smoke coming from my car as I rev the engine to 8000 rpm only to see my car go about 1 mph (or dead). Or I could take a turn too sharp 5 laps before the finish, break a tie rod, and now I am counter steering for the rest of my race, unless I can make it to the pits and back out.
That is what WE want, and that is the option. Like in Forza 2, it's "optional". So you can choose to race with these realistic settings, or disable those settings.
There is NO reason they shouldn't produce damage physics and make it OPTIONAL so they can appeal to the more casual fans such as your self, and the more hardcore fans like us.
There is NO reason they shouldn't produce damage physics and make it OPTIONAL so they can appeal to the more casual fans such as your self, and the more hardcore fans like us. GT5 will not be worth a purchase as a sim racer if there is no damage, period. It would merely be an arcade racer.
You must be very easy to please...I pretty much did everything there was to do in Prologue in the span of about 3-4 days. (and that was taking my time)GT5 has enough cars, tracks and online gameplay to keep me entertain with my G25 until the full game is out.
I agree with the bolded part, sorta. The AI drivers aren't good enough to make a damage modeling system "worth it" IMO.
Besides, not having damage modeling makes it an arcade racer? So that means HAWX is more of a sim than most flight sims, because most flight sims don't have damage modeling systems and you can't actually blow up the plane etc? The "sim" part refers to what you're meant to be doing, either flying or driving, not what you're supposed to avoid(crashing, blowing up, otherwise failing entirely).
As long as the damage modeling system is optional, I'm fine with it. Then again, I've never treated the GT series as games to "beat" so much as I've just enjoyed training myself on the tracks and cars they offer. Whether or not I win the grand-prix de whatever isn't why I play. Seeing my lap-times go down is.
Try simulating hitting a wall with your car and tell me what happens. I like both forza and gt, but forza 2 has made to were I can run better lines and not ride the rails. All because of damage, I actually slow down for an apex... go figure. But as far as people that take pleasure in fucking up your rides, do any of you report them for bad behavior? If you let someone ruin a game, they will keep on.
GTR 2 , GTR evo and Rfactor pisses over forza 2/GT5p and thats a fact lads
Since when have consoles ever been known for hardcore simulations ?