Grab connected IPs?

Big P

Weaksauce
Joined
Aug 2, 2004
Messages
72
Hey,

I'm just wondering is there a script out there that is able to grab the IPs of computers connected to you? I've had people in games connect to me as a host and they cheat, and basically I'm looking for a way to find out their IPs to I can recognise them in the future.

Thanks ;)
 
also, your game server (weather or not you run it seprate) should keep a log of connecting users, and I bet it would show that information there as well. Most will delete the log though the next time you start the game.
 
cheers ;)

But I'd like to keep track of who was connected. Say, the game is over and I want to see who was connected this will be flushed and blank of who was connected, right?

Xipher said:
also, your game server (weather or not you run it seprate) should keep a log of connecting users, and I bet it would show that information there as well. Most will delete the log though the next time you start the game.
Fraid not, this isnt a "server" so to speak, its merely an app. Need for Speed: U anyway ;)
 
still, check for a log file, many games will keep them simply for debuging, like sending in bug reports to the devs or to tell the tech support more info about a problem. Check for one.
 
One issue you may have is that you probably won't be able to tell what IP address is what user, using the netstat command.
 
Cant find any in the game. It's not exactly sophisticated in anyway :-/

UMCPWintermute said:
One issue you may have is that you probably won't be able to tell what IP address is what user, using the netstat command.
Yep, there's the problem. However seeing a recurring IP is one way to know I guess. Although if a game ends and their connections are gone then how do I even get their IP? hmm....
 
You can run a packet capturing program (Ethereal, etc.) during the game and analyze the logs afterwards - see what computers you were talking to.

That might help. But why does it really matter if you know the IP addresses of the players who connected to you?
 
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