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Can you post a log?
# Windows GPU Systray Edition #################################################
###############################################################################
Folding@Home Client Version 6.30r2
http://folding.stanford.edu
###############################################################################
###############################################################################
Launch directory: C:\Program Files\Folding@home\Folding@home-gpu
[07:09:44] - Ask before connecting: No
[07:09:44] - User name: HoosierDad (Team 33)
[07:09:44] - User ID: 5DA71F095CA616BB
[07:09:44] - Machine ID: 3
[07:09:44]
[07:09:44] Gpu type=2 species=30.
[07:09:44] Loaded queue successfully.
[07:09:44] Initialization complete
[07:09:44]
[07:09:44] + Processing work unit
[07:09:44] Core required: FahCore_15.exe
[07:09:44] Core found.
[07:09:44] Working on queue slot 01 [May 25 07:09:44 UTC]
[07:09:44] + Working ...
[07:09:44]
[07:09:44] *------------------------------*
[07:09:44] Folding@Home GPU Core -- Beta
[07:09:44] Version 2.09 (Thu May 20 11:51:02 PDT 2010)
[07:09:44]
[07:09:44] Compiler : Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.42 for 80x86
[07:09:44] Build host: amoeba
[07:09:44] Board Type: Nvidia
[07:09:44] Core :
[07:09:44] Preparing to commence simulation
[07:09:44] - Looking at optimizations...
[07:09:44] DeleteFrameFiles: successfully deleted file=work/wudata_01.ckp
[07:09:44] - Created dyn
[07:09:44] - Files status OK
[07:09:44] sizeof(CORE_PACKET_HDR) = 512 file=<>
[07:09:45] - Expanded 43748 -> 163067 (decompressed 372.7 percent)
[07:09:45] Called DecompressByteArray: compressed_data_size=43748 data_size=163067, decompressed_data_size=163067 diff=0
[07:09:45] - Digital signature verified
[07:09:45]
[07:09:45] Project: 10626 (Run 99, Clone 2, Gen 1)
[07:09:45]
[07:09:45] Assembly optimizations on if available.
[07:09:45] Entering M.D.
[07:09:51] Tpr hash work/wudata_01.tpr: 1182461422 3045222755 3256658692 2151507014 2392407070
[07:09:51] Working on 582 p2750_N68H_AM03
[07:09:51] Client config found, loading data.
[07:09:51] Starting GUI Server
[07:11:34] Completed 1%
[07:13:14] Completed 2%
[07:14:56] Completed 3%
[07:16:38] Completed 4%
[07:18:23] Completed 5%
[07:20:03] Completed 6%
[07:21:44] Completed 7%
[07:23:25] Completed 8%
[07:25:07] Completed 9%
[07:26:49] Completed 10%
[07:28:33] Completed 11%
[07:30:14] Completed 12%
[07:31:55] Completed 13%
[07:33:37] Completed 14%
[07:35:17] Completed 15%
[07:36:58] Completed 16%
58 seconds gets you nearly 9100 ppd.
1:42 (which is roughly what the log says) gets you around 5150 ppd.
But that's interesting. Are you sure you timed it right? Because I can't think of a way an automatically generated log could get the times so wrong.
Wow, all I could say is improvement all around. Hope the PPD will be comparable to GPU2 after all the kinks are ironed out.list of important things ive noticed..
1. the client no longer uses an insane amount of video memory.. my current video memory load is at 84mb(54mb when client is off)
2. it does not put the gpu under full load.. highest ive seen it is 97%..
3. my gpu temps are insanely low.. 60C for standard gpu2 WU's.. 46C for the gpu3 WU..
4. the client no longer makes your system lag when running applications that are 3d accelerated or at least doesnt for me.. i can no move dxva movies back and forth between screens when the gpu 2 client would cause the secondary screen to lag like hell..
Wow, all I could say is improvement all around. Hope the PPD will be comparable to GPU2 after all the kinks are ironed out.![]()
Jfb;
Just wondering, I seem to have it in my head you are Army, or someone here is, but for somereason I'm thinking you were (my memory is shit)
Anyways if you are, and you are refering to 6 month field ops, may I suggest getting in touch with your Commo/Supply guys
The VSAT falls under supply, but atleast in my case I keep it under my control (acting BN comm's chief). anyways, if you want access to your rigs in the field, I may suggest going that route... I've not tried it 100% but I can get access to my remote app thru there, and as long as the VSAT isn't on any secure network, you could take that route
I'm not gonna go into anymore detail here than you could google, but try that option, it seems to work for me
Posted via [H] Mobile Device
Jfb;
Just wondering, I seem to have it in my head you are Army, or someone here is, but for somereason I'm thinking you were (my memory is shit)
Anyways if you are, and you are refering to 6 month field ops, may I suggest getting in touch with your Commo/Supply guys
The VSAT falls under supply, but atleast in my case I keep it under my control (acting BN comm's chief). anyways, if you want access to your rigs in the field, I may suggest going that route... I've not tried it 100% but I can get access to my remote app thru there, and as long as the VSAT isn't on any secure network, you could take that route
I'm not gonna go into anymore detail here than you could google, but try that option, it seems to work for me
Posted via [H] Mobile Device
Ok, both my 480s are running the new client. My tpf is 36 seconds. Anybody know the ppd for that?
Navy, Submarine......
so transmitting is a b!tch......
I installed 197.45's last night on both, no problems (so far). PPD (gpu2) seems the same.
re: ATi v nV f@h
Not sure about GFLOPS, dumb number estimation in my head it looks like f@h favors green because nV uses a larger qty of lower clocked stream processors vs. red (ATi) using a smaller qty of higher clocked SP's. Folding craves/needs/wants more SPs than more mhz in the gpu area (as far as I can tell). Again though just my dumb math, just wanted to throw my $0.02 cents in the hat on that subject.![]()
Um, I thought AMD had higher stream processor numbers and clocks 5870 has 1600 SP's @ 850Mhz versus GTX480 with 480 stream processors @ 700Mhz. I saw a review of the 5970 and it is supposedly capable of almost 4.5 teraFLOPS single precision and 980+ gigaFLOPS double precision.
Shader clock makes a huge difference outside of streaming processor quantity.
I installed 197.45's last night on both, no problems (so far). PPD (gpu2) seems the same.
re: ATi v nV f@h
Not sure about GFLOPS, dumb number estimation in my head it looks like f@h favors green because nV uses a larger qty of stream processors with a lower gpu core clock vs. red (ATi) using a smaller qty SPs with a higher gpu core clock. (edit on the old cards at least) Folding craves/needs/wants more SPs than more mhz in the gpu area (as far as I can tell). Again though just my dumb math, just wanted to throw my $0.02 cents in the hat on that subject.
Let me rephrase/elaborate: (sorry)
nV - lower gpu core clock, higher # of shaders, higher shader clock
ATi - higher gpu core clock, lower # of shaders, lower shader clock
f@h eats the shaders, depends on # of shaders and shader clock. ATi cards have less of both that's why they fold like $#!t.![]()
The difference in numbers of shaders and clocks is only partly the difference; theoretically, AMD cards vastly outperform NVidia cards in double precision floating point. I think it's mostly a coding thing, more than anything else.
From what I understand the ATI GPU architecture at the moment isn't aimed at GPGPU at all, only graphics processing, which thus introduces many bottlenecks if one wants to run more generic code on it than a graphics shader.
its more geared toward openGL and direct compute when it comes to gpgpu which no one really uses right now.. were still stuck with F@H using old tech coding and i dont see them moving to direct compute or openGL any time soon.. those 2 areas are where ATI kills Nvidia..
That's in line with what I was getting from my GTX260. Hence why I switched back to GPU2.HFM.NET finally was able to update the projects and the numbers I got from the benchmarks for project 10627 was Avg. Time / Frame : 00:01:21 - 6,517.33 PPD.
This is for a single GTX 275 with no other folding apps running. Clocked at 648/1502/1152.
HFM.NET finally was able to update the projects and the numbers I got from the benchmarks for project 10627 was Avg. Time / Frame : 00:01:21 - 6,517.33 PPD.
This is for a single GTX 275 with no other folding apps running. Clocked at 648/1502/1152.
I get nothing but "shut down unstable machine" with my 8800GTS. Never had any trouble with GPU2 client. I'm running the 197.45's.
Maybe I'll just wait till the next release.
Project ID: 10626
Core: OPENMMGPU
Credit: 610
Frames: 100
Name: GTX260
Path: C:\Program Files\Folding@home\Folding@home-gpu\
Number of Frames Observed: 300
Min. Time / Frame : 00:00:23 - 22,914.8 PPD
Avg. Time / Frame : 00:01:25 - 6,200.5 PPD
It looks like Fermi is the architectrue to have for GPU3, at least until Stanford and AMD get things worked out for OpenCL...
In terms of PPD, they seem to do better since we can't compare them on GPU2 client. I get less PPD with GPU3 with G92 hardware, thus, Fermi is better for GPU3 for PPD if one wished to use GPU's for folding, however, nothing can beat SMP!
Exactly. I tested GPU3 last overnight on a 4XGPU machine and your is similar to my experience. The machine I tested with is configured with a Q6600, GTX295, and 9800GX2. OS is Win7/64 and Nvidia drivers 197.15. All of the GPU cores' production were down by 30-40% as compared to the same configuration with GPU2 clients running.I like the 9400 ppd I'm getting from GPU2 (project 6606 for example) versus the 6500 ppd from GPU3.