GPU processing does really work!

Well, keep in mind, the GPU has a very narrow path of what data it can crunch but does it BLAZING fast, the CPU can do just about anything but is much slower, and the PS3 is right in the middle of them.

No one should give up their CPU or PS3 to just GPU Fold, they're all the right tools for the job. :)

Not necessarily that the data crunching is fast, but rather it is insanely parallel. I guess that is more semantics, but whatever ;)
 
Not necessarily that the data crunching is fast, but rather it is insanely parallel. I guess that is more semantics, but whatever ;)

Or rather the data is embarrassingly parallel, and the hardware is too, ergo the data crunching is fast ;)
 
InvisiBill,do you leave yours running all the time,or shutdown dnetc when you want to play a game?

You need to turn it on and off manually. CPU's have prioritization, so dnetc just runs with the lowest priority. It only uses the CPU when nothing else is. There is no priority on the GPU, so dnetc will keep using it even if you start up a game. The devs said that his would probably lead to about 50% of the normal performance in your game (half of the processing to dnetc and half to the game). Obviously, if you have a very powerful GPU and are playing a game with very low requirements, 50% of the available power might be enough, but dnetc won't automatically get out of the way of your games like it does on the CPU.
 
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