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Yeah, I thought it was. Except that it's got 256 memory instead of 512.w1retap said:Its the Nvidia G71.. or 7900GTX based.
StealthyFish said:eh. I don't think it justifies the 500 dollar tag though. Maybe if that came with an allendale and 1Gb of RAM. Then I'll think about it![]()
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xFlankerx said:You do know that you can do a lot more on a closed system such as the PS3 with "weaker" hardware? The PS3's 512MB or RAM and VRAM are more than enough to provide graphics that the world has never seen, and it won't struggle with the framerates as PCs do.
xFlankerx said:You do know that you can do a lot more on a closed system such as the PS3 with "weaker" hardware? The PS3's 512MB or RAM and VRAM are more than enough to provide graphics that the world has never seen, and it won't struggle with the framerates as PCs do.
Nah. The initial question has already been answered.. which pretty much leaves the topic open to other discussions so we don't have to create a billion other newb threads.pr0pensity said:This has strayed way off topic.
xFlankerx said:You do know that you can do a lot more on a closed system such as the PS3 with "weaker" hardware? The PS3's 512MB or RAM and VRAM are more than enough to provide graphics that the world has never seen, and it won't struggle with the framerates as PCs do.
Scyles said:What? No. You can certainly do a hell of a lot more with less on a closed system, but there's no way it can "provide graphics that the world has never seen". The card is weaker than the XBox 360's card, and the GeForce 8 over 3 times more powerful.
StealthyFish said:yeah, I know. and since the hardware is also all standardized, many games are highly optomized for the hardware used, unlike computer games and applications, which can't really be written to be optomized for any certain hardware setup cause there are so many. But still, that's pretty stupid to spend 500+ dollars on a system that can only game. Yeah, there are the guys who spend 2000 dollars on a PC, but they get more than just gaming out of it. Office and home applications are also a part of that.
but hey, I'm no console gamer, so I don't really care much.
5150Joker said:LOL the PS3's GPU only has 256 mb dedicated and the operating system eats up 32 MB of that in addition to 64 MB more from the other 256 mb. So yeah it will struggle with framerates and will be left in the dust by the PC pretty quick. Hell its not even as powerful as a 360 overall. BTW given the amount of cross platform titles being developed, don't count on 90% of the games ever utilizing the Cell or RSX to their fullest potential. Just look at the 360, most of its games are barely a step above the Xbox 1 and its only after Epic spent so much time with Gears of War that it truly shined. Even with GoW pushing the 360 hard, its something that could easily be ported to the PC today.
The funny thing about consoles is that framerates usually increase over time, and games get better looking. It's all about the devs learning how to get the most out of the system.w1retap said:Your graphics are only look as good as the technology your graphics chip is based on. Its a SM3.0 chip.. And... from what people have already been saying that have played the PS3, there are already frame rate issues.

xFlankerx said:BTW, the graphics card to run Gears of War on the PC at the 360's level of detail would cost about the price of the console...
pr0pensity said:LOL?
w1retap said:so, if you total up the cost of a 7800GTX...
What card would that be? I'm sure a 7900 could handle it expertly.xFlankerx said:Not that there is a PC version. But if there was, that's what my statement was intended for.
You won't need to upgrade your card ever again to compete with Xbox 360 graphics.And add to that the cost of every other videocard that you will upgrade to for the next 3 years.
xFlankerx said:The card is NOT weaker than the Xbox 360's card. They're both the same generation.
But since we're on the subject, the Xbox 360 can also produce graphics that we haven't seen before. You really think that in the next 3-4 years, there won't be a game that outdoes Oblivion in graphics, that's available on the consoles? The current hardware on these two consoles is capable of playing those games that come out years from now, without much hassle. Try saying that for a 8800GTX which alone costs more than the PS3 (there is no reason to buy the $600 version), and much more than the 360.
xFlankerx said:And here, ladies and gentlemen, is an example of someone who has no idea of what can be accomplished on a closed system.
Riddle me this, Joker; Windows XP takes up 300MB of memory. But how much work does it have to do? How many processes does the OS need to keep it running? How much does it need to keep track of? Exactly. Now compare it to if all you need to do is provide an interface to select a game, or a browser to surf the internet. 32MB is enough for that.
BTW, the graphics card to run Gears of War on the PC at the 360's level of detail would cost about the price of the console...
The Cost of the Operating System
This will be a much shorter section than the others just showing how much of each consoles resources are allocated to run the operating system.
Starting off with the Xbox 360 here is what we are looking at.
The 360 operating system is constantly running in the background and Id go into what it offers, but everyone most likely knows by now so Ill go straight to the resource allocations.
Everything comes at a cost and here are the costs for the 360.
# 32MB of the 512mb of available GDDR3 RAM
# 3% CPU time on Core1 and Core2 (nothing is reserved on Core0)
Microsoft still has room left from what theyve already reserved for future updates.
Transitioning to the PS3s Operating system here is what the resource allocation looks like.
Sony of course has decided to match Microsoft by using a constantly running in the background Operating system and here is what it includes. Again I will not be going into what it offers as most already know by now.
The costs for the PS3s operating system are as follows
# 32mb of the 256mb of available GDDR3 memory off the RSX chip
# 64mb of the 256mb of available XDR memory off the Cell CPU
# 1 SPE of 7 constantly reserved
# 1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)
Now the thing that probably jumps at people the most is the fact that the 360 uses much less resources to run its operating system. How could this be? No answers were provided on exactly why (Nondisclosure Agreements Suck), and while I may have a couple of technical reasons for why that may explain it, I dont truly know so I wont attempt to. I assume maybe it has something to do with Microsofts experience with Operating Systems. Or it could be the ps3s browser nobody really knows and the people that do know wont talk.
xFlankerx said:You do know that you can do a lot more on a closed system such as the PS3 with "weaker" hardware? The PS3's 512MB or RAM and VRAM are more than enough to provide graphics that the world has never seen, and it won't struggle with the framerates as PCs do.
Arcygenical said:I really hope they release the "Sneak King" game for PC
It's the only real title I'd consider playing on the 360. I'm not a PS3 fan either (unless we get some ZOE/MGS action going on).
gorilla show said:I like the 360's take on graphics. Seems to be much more robust than the slap-job nvidia did with the ps3.
I have a 360 for the awesome Live stuff, but i would much rather buy an 8800GTX than a ps3.
w1retap said:I'll save embarassment and not list the 8800GTX specs.![]()
Arcygenical said:Like, its so goddamn creepy! but so awesome at the same time. I had NO idea that you could sell hamburgers with a creepy man in a mask, with obvious pedophilliac tendencies!
xFlankerx said:Windows XP takes up 300MB of memory.
w1retap said:If you really wanted to get in depth...![]()
Xbox 360 vs. PS3
Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
I'll save embarassment and not list the 8800GTX specs.![]()
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