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Google is said to have a prototype display capable of resolutions up to 20 megapixels per eye, which is equivalent to having two and a half 4K TVs strapped to your face and ten times more powerful than any VR display currently available on the commercial market. The biggest challenge is figuring out how to manage and move the data: the device supposedly requires 100Gbps of bandwidth. Being that VR needs a serious boost in image quality, this is exactly the type of development needed to push the concept forward.
The focus of Google is clear and that is to fix the fundamental unresolved problems of virtual reality that must be addressed if the technology is to move forward. Bavor says that to increase the acuity, quality, and field of view for virtual reality in a headset, way more pixels are needed. With the average consumer VR headset providing 2 megapixels per eye, the new secret project Google is working on easily addresses the shortcomings of current technology, but it’s not without its own challenges. He continued to say “that’s enough to render only 20/100 vision through the headset, well below the bar for being declared legally blind in most U.S. states”.
The focus of Google is clear and that is to fix the fundamental unresolved problems of virtual reality that must be addressed if the technology is to move forward. Bavor says that to increase the acuity, quality, and field of view for virtual reality in a headset, way more pixels are needed. With the average consumer VR headset providing 2 megapixels per eye, the new secret project Google is working on easily addresses the shortcomings of current technology, but it’s not without its own challenges. He continued to say “that’s enough to render only 20/100 vision through the headset, well below the bar for being declared legally blind in most U.S. states”.