• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Good OpenGL vs. DirectX article?

DiZASTiX

Gawd
Joined
Oct 21, 2002
Messages
658
First, sorry if this is the wrong forum, move it if so. This seemed like the appropriate place though...

I am looking for a good article that explains the pros, cons, workings and differences between OpenGL and DirectX. I googled and searched several forums but didn't come up with anything of much use.

Some linkage would be great :)
 
well ok thats about the best you will find out there :).

Open Gl over all is easier for beginners , Direct x is getting easier but has alot of lines of code I think around 200 lines of code just for the intilization.

Ogl, is nice since extenstions are added for a revision, there is no need to rewrite the initialization code once its been written, unlike Dx where each version you must rewrite the intiailization code (but this too has been getting easier)

Dx as of now has more features that are easier to access then Ogl. Altough with Ogl it is possible to create your own equivalents to Dx's new features.

Open Gl tends to be more coustomizable at the API level, Dx has strict "rules".

General speaking Dx is evolving faster but there is nothing that can't be done with Ogl graphics wise.

Ogl is only a graphics API, Dx has sound, networking, and input as well.

Ogl is cross platfrom, Dx isn't
 
In my experience, openGL looks better, at least on Nvidia cards.

Unreal Tournament with the beta openGL support, Serious Sam, a handfull of other games... not so much that I would complain if I only could play in DX, but noticable enough that I play those games in openGL.
 
I like the 'feel' of OpenGL games vs. D3D games. I used to think that OpenGL looked better, but games like FarCry and UT2004 changed my mind about that. I think both look great, but I still prefer the feel of OpenGL anyday.
 
Is there some sort of benchmarker made by the same guy using both API's?
 
nope best one to test it with is Far Cry has both API's with the latest shaders.

I feel Ogl is faster mainly because the programmer has more control over it and can do custom tweaks.
 
open Al is not really used that much yet ;) . And there are much better alturnatives to that.
 
Mister E said:
I like the 'feel' of OpenGL games vs. D3D games. I used to think that OpenGL looked better, but games like FarCry and UT2004 changed my mind about that. I think both look great, but I still prefer the feel of OpenGL anyday.

Isn't UT2004 an OpenGL game? It does'nt require a directX card. And it only needs DirectX 8.1 for sound/networking and such. And because of the linux port, it also leads me to believe it's an openGL game.

Also, Microsoft is scrapping Direct 3D.
http://games.slashdot.org/article.pl?sid=04/09/06/136222&tid=189&tid=201&tid=10
 
Back
Top