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Agreed. This wasn't shocking to me when it first happened, and I don't know why such a big deal was made out of it in the first place.I don't quite get why people are so surprised unfinished games that obviously require a computer to make are shown on the PC.
I do get showing off a game while having a 'fake' console in front of you while the PC is actually doing the work is iffy. However, one could argue it's just simply to show off what the end result will look like and console it will be on.
I don't quite get why people are so surprised unfinished games that obviously require a computer to make are shown on the PC.
I do get showing off a game while having a 'fake' console in front of you while the PC is actually doing the work is iffy. However, one could argue it's just simply to show off what the end result will look like and console it will be on.
The funniest thing is that some of those games are consoles exclusives and never released on the pc
I'm sure they used a low end gaming PC to simulate the slow console that would be running it.
Exactly. The issue here is that PC hardware is variable i.e. it can be made to run as fast as its hardware (and yes, I'm sure they are demo-ing on an HD 7850 ) which is normally much faster than what you'll see on your lowly console.
As opposed to every other time they've shown games on more powerful computers for the last 20+ years?
That's the point many here are trying to make. These buttered up demos are not what consumers get at release. It ends up running slower and or less detail than the advertised demo. Just because some have been doing it for the last ~20 years, doesn't mean it's right.
I think it's less an issue of "turning up settings" and more an issue of "the game may not perform as well on the consoles as it does on the demo machines".People act like developers are intentionally turning up settings or something for these demos.
Now if we could just get them to release for the PC all the games they designed and demo-ed ON PCs...
worm
I think it's less an issue of "turning up settings" and more an issue of "the game may not perform as well on the consoles as it does on the demo machines".
Not that big of a deal, and the media should understand to temper any expectations of performance until the final release, but it's also not clear that their intention is not to misrepresent what they're showing. It may exactly be the case that's what they're doing. They want to make the best possible impression on media, and part of that may mean that they're showing at higher frame rates than they ever intend to run in the final product. Who knows?
This is a common practice in the gaming industry regardless of console brand.
Seriously. Get over it.
EVERYONE does it. Its obviously a dev build not ready for the Xbox One.
I get tired of seeing this as a "breaking" story year after year.
Just because everyone does it does not make it okay. And if the simplest explanation is that its a dev build, why not run off an xbone dev kit rather than using a dummy xbone to hide the fact that its running on a PC?
This type of practice really needs to be discouraged given the potential for bait and switch tactics. Think that xbone demo unit you played at X or Y gaming convention is capable of delivering 1080P razor sharp graphics, hi fidelity textures, unnoticeable load times and high fps with no noticeable lag or stutter? Nope, you were playing on a PC...you got Xboned!
Maybe because dev kits are bloody expensive and are needed at the studio to actually work on the game? Also it's not like most of these demos would even work that well on anything resembling the console in the first place.
This is standard industry practice.
You can make as big of an issue from it as you want but the simple fact is you have no proof to back up your claims and there is at least 20 years of history to back up claims of "dude, it's not a problem".
Now, I do think companies could be a bit more forthcoming about this. Having a notice saying "this demo is running on a PC emulating the console experience" or something but they don't need to change how the demos are shown. Either way it isn't some grand conspiracy to mislead customers.
Uh, then don't demo your game if its not ready to be played on the target platform? I don't see anyone putting guns to these dev's heads.
You can squawk all you want about standard industry practice, it still doesn't make it anymore acceptable.
20 years of history? Now who is being hyperbolic, I don't see any evidence on your part demonstrating that the practice has carried on for two decades without anyone noticing until now.
So in other words you don't agree with the way MS and Sony have gone about camouflaging the demo hardware behind shell console units.
Whether there is a grand conspiracy, as you put it, is besides the point, but honestly given all the bullshit misleading antics devs and publishers have engaged in more recently, especially at gaming conventions *cough* Watch Dogs *cough* *hurl* Colonial Marines *hurl*, I honesty wouldn't put it past them to use PC hardware to show juiced up console demos.
They are developed on a PC
Yes, actually they kind of do. Developers can either show the game with actual gameplay or they can show trailers. Showing trailers is a far worse situation because people will bitch and moan about there being "no gameplay".
And yet it has never been a problem, so how is it a bad thing?
Not remotely hyperbolic. People HAVE taken notice from time to time. Were you around when Sony was first showing off the PS3 at E3? Sony was "caught" using PCs to demo games. As I said earlier in the thread I first heard about it back in the PS1 era (in some gaming magazine most likely as I had no internet back then) so that is where the 20 year number comes from (the PS1 will be 20 years old in December). It very would could have been a practice long before that but I have no idea. The reason it is getting more notice now than before is simply due to more gamers getting a chance to see games in less controlled environments. There was a time when early demos of games were only shown to the press and demos like these were only shown at press/industry events to people that already knew about all of this. So it was never made out to be an issue, simply a fact of seeing games in earlier stages. As I understand it optimization is something only done towards the end of the development cycle on a game.
Being a little more forthcoming about it would help problems like this. MS and Sony don't seem to realize that a lot of people are not aware of how these early demos are shown. It's really only been a short time that studios have been allowing gamers to play these types of builds. Prior it things like PAX being really popular and the expansive growth in popularity of Gamescom gamers didn't get to see games in this stage very often, if ever. Of course the rise of the internet "hate bandwagon" makes stuff like this seem like much a much bigger issue than it is, but that's an entirely different debate.
Edit because I forgot about your last point: Ubisoft was actually fairly clear about stating that they were showing off a PC build of Watch_Dogs. I'm also willing to believe that the development team involved intended to get all of that working. Spending all that time and money working on features they never intended to use would have been a colossal waste of limited resources.
As for Aliens: CM, that's a different issue entirely. While I would not be surprised if it happens, the fact that is hasn't speaks volumes. A lot of times games end up in better shape when they're finished versus these early demos. Now, if a game is releasing on PC it's safe to assume that in most cases studios are showing off the PC version to put the best face on their game, but that is a slightly different issue.
No they actually don't, because they can quite easily show trailers with actual gameplay, no one is forcing them to make playable demos available to attendees. In fact it is not at all unusual for trailers of gameplay to be shown, there were plenty at Gamescom.
What this debate seems to boil down to is you either trust AAA publishers/devs or you don't. And quite frankly everything I have seen over the years demonstrates that this tier of the industry has become infested with psychopathic parasitic snake oil salesmen who would not hesitate to burn down your house, sell your children into bondage and violate your grandmother if they thought they could make money and get away with it. You want to trust these people that lie with impunity then you are free to do so, I will continue to construe anything they say or do with a heavy dose of cynicism and skepticism.
Firstly, their behavior might be forgivable as an oversight if they hadn't done it before, but history has shown that Ubi has a habit of putting up bullshit trailers that aren't representative of the final game.
Secondly, whether or not it was the PC build which was demonstrated is actually irrelevant considering that the retail PC version failed miserably to live up to the visual fidelity of the E3 trailer. You can make all the excuses you want, I don't believe for an instant that Ubi genuinely believed that the E3 trailer was representative of what they expected the final version to look like.
Finally, Ubi lied its fucking arse off all the way up to release about the downgrade and even had the gall to tell even more bullshit lies that the PC version would be superior to the E3 trailer. So yeah, make all the excuses you want, Ubi's behavior is not demonstrable of a business acting honestly or genuinely.
I have no idea what you are going on about, but it is actually the same issue in so far as it represents a very stark example of a dev caught blatantly lying and misrepresenting their game.
I don't quite get why people are so surprised unfinished games that obviously require a computer to make are shown on the PC.
I do get showing off a game while having a 'fake' console in front of you while the PC is actually doing the work is iffy. However, one could argue it's just simply to show off what the end result will look like and console it will be on.
No they actually don't, because they can quite easily show trailers with actual gameplay, no one is forcing them to make playable demos available to attendees. In fact it is not at all unusual for trailers of gameplay to be shown, there were plenty at Gamescom.
So, if they just show a trailer of the game with actual gameplay, it will probably be gameplay recorded from a PC running the game. What's the difference in having a live demo running on PC hardware vs a trailer using PC driven gameplay?
Yep. Hell I remember hearing about this back in the PS1 era. No idea why people make such a big deal about it 20 years later.
Don't think this thread went the way the OP wanted it to.
Funny how everyone is trying to gang up on microsoft now. Sony has done this also, the most salient example being the uncharted 3 e3 demo vs the retail game.
If you predorder games you are a sucker regardless of the publishers duplicity.