Game Programming for DX10

MrSmegzabush

Limp Gawd
Joined
Sep 21, 2004
Messages
434
After reading more about this new unified architecture that comes with DX10 and how it uses Stream Processors to to do the job, I had a few questions that came to mind:

1)Will it be easier for game programmers to write new /adapt old engines for PC's in general?

2)Will we see less driver problems with games, since graphics cards wont be "seen" so differently by the Software?

3)Will this make porting games between consoles like PS3 and Xbox360 much easier, brining more Console games to the PC and faster?

I know you guys here will have the answer.
 
MrSmegzabush said:
After reading more about this new unified architecture that comes with DX10 and how it uses Stream Processors to to do the job, I had a few questions that came to mind:

1)Will it be easier for game programmers to write new /adapt old engines for PC's in general?

2)Will we see less driver problems with games, since graphics cards wont be "seen" so differently by the Software?

3)Will this make porting games between consoles like PS3 and Xbox360 much easier, brining more Console games to the PC and faster?

I know you guys here will have the answer.

1. Yes.
2. No... there will always be driver issues.
3. No... programming the PS3 is a bitch from beyond the abyss.
 
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