4saken
[H]F Junkie
- Joined
- Sep 14, 2004
- Messages
- 13,174
can't wait to see the sales, or lack thereof, data on these machines. Epitome of niche.
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Is the hardware faster on paper? Sure. But in reality, 3D performance under Linux is abysmal. And two years after Valve's big push to Linux, it hasn't gotten any better.
There is zero reason (beyond irrational hatred of MS) to buy a Steam Machine. And let's not forget, that irrational hatred of MS is what started Valve on this crusade in the first place. If "MS is evil" was a valid selling point that resonated with the masses, then Linux would have more than 1% market share.
Consumers want a large selection of games and high performance hardware. Steam Machines offer none of those. The only benefit Steam Machines offer is a sense of self-worth. The feeling that you're sticking it to Microsoft by buying one. Try convincing a garden variety consumer that he should sacrifice performance and a large game library in order to bring down the evil MS behemoth and you'll get nothing but blank stares.
In terms of Steam Machines I never understood why people were so focused on the Linux aspect. That part is nice for people like me who use Linux, but what I thought would be more interesting for PCMR types is that somebody is finally stepping up to try and change the dynamics of gaming from "consoles first, second, third, fourth and, if there's enough time, maybe we'll make a shitty PC port for you scrubs" to putting the PC as the primary target platform for developers.
There are a gazillion reasons why PC gamers should have been getting behind the effort for the benefit of the entire PC platform. But they didn't. "Because Linux."
It seems like the PCMR has no problem being second-fiddle to PS4 and XB1 and getting the sloppy seconds.
Valve and nvidia are about the only companies out there that still care about PC gaming, even if their efforts are imperfect.
Really no OSX support? That's a dick move by Blizzard. Though to be honest I'm not playing their games at the moment. Though it's not like non of their games don't run fine in Wine, but still dick move.
Yumm cool-aid. Not much has changed at all as far as XB1 programing. DX12 is being used as a nice marketing bullet vs. PS4. Many programmers have stated that not much has changed and not to expect any level of performance increase.
All of the consoles being GCN have had their own low level API from the get go. Suspiciously AMD also at a parallel time released Mantel API for PC GCN, and now XB1 get DX12 yet nothing of any gravity (except marketing) has changed.
GO....FIGURE....
And I'm saying the argument about console optimization vs PC is now BS. This changes nothing about that.