I'm not saying EA hasn't done anything to improve the industry
I'm saying I wouldn't touch any of their products going forward
Yup...its what they turned into and released the last few years...
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I'm not saying EA hasn't done anything to improve the industry
I'm saying I wouldn't touch any of their products going forward
Meh, yeah, technically they are stand-alone products, sure. But to me they're all a different take on the Source-based HL2 multiplayer mode. Sure, different skins, some different gameplay modes etc. but to me they all feel like HL2 mods.
Day of Defeat, Team Fortress, Counter-Strike...all were basically (to me) HL multiplayer modes.
DotA 2, yeah, that's a different story.
Why bother with all the support for indie games then? I can't imagine they do much more than break even from that, unless a game makes it big like FTL.
But there not. The coding and infrastructure behind a game like Left 4 Dead is wildly different from Team Fortress two. The only similarity is the engine.
Your essentially saying Bioshock is equivalent to Mass Effect because there all just mods built upon UE3.
TF2 doesn't play like multiplayer Half-Life. Neither does CS:GO.
To me TF2 plays like a sophisticated MP mode of HL2.
TF2 doesn't play like multiplayer Half-Life. Neither does CS:GO.
It has more differences than CoD 4 and CoD 10 do![]()
I always found Valve's success interesting. They basically made 2 games - HL and HL2 and everything else is a mod of various complexity of these two games.
Then, there is, of course, Steam - an online shop, which we all love so much.
What a weird studio, lol
Well, I do not have the same powers of foresight as you, but I'd tend to agree, except CoD 10 would probably at least come with a vastly new graphics engine![]()
I'm not saying EA hasn't done anything to improve the industry
I'm saying I wouldn't touch any of their products going forward
Their goal, just like any other company, is to make a profit.
CoD 10 is Ghosts.
What defines a mod? By your definition like 90% of all games ever made are a mod.
Sit any person who doesn't know about gaming down and ask them which is more similar, show them COD, BF and CS 3 games from different companies on different engines, then show them Halflife, Alien Swarm, TF2. Now ask them which ones look like who new games or which ones look like they were made by a different set of companies.
Solidifies and maintains a Steam user base. Same idea is behind the Steam profile rank, trading cards, custom chat emoticons, ect. If people put $15 into an otherwise free game downloading program, they are less likely to give it up.
Their goal, just like any other company, is to make a profit.
Isn't Assassin's Creed 4 just a singleplayer mode for Assassin's Creed 1I mean, it uses the same engine and it's a third person action/stealth game.
That's what it seems like. They seem to have switched the focus into delivering gaming experiences via new ways rather than delivering actual games.
Not that it's a bad thing, but it'd be nice to see something new in the form of an actual game from a studio with all this talent.
Not understanding you. AC1 was primarily a single-player game from what I know. Second, AC4 clearly sells itself as a sequel by keeping the name and adding 4 to it and it is meant to be the same style of a game, with some new features. I don't think anybody is denying it's ties to AC1. Finally, I'm pretty sure it's a new engine.
No, I know. I'm just giving you crap.
Anyway, Valve even releases their SDK for these games, which is a big part of the reason tons of people are playing their games at any given point.
Meh, yeah, technically they are stand-alone products, sure. But to me they're all a different take on the Source-based HL2 multiplayer mode. Sure, different skins, some different gameplay modes etc. but to me they all feel like HL2 mods.
Day of Defeat, Team Fortress, Counter-Strike...all were basically (to me) HL multiplayer modes.
DotA 2, yeah, that's a different story.
Meh, yeah, technically they are stand-alone products, sure. But to me they're all a different take on the Source-based HL2 multiplayer mode. Sure, different skins, some different gameplay modes etc. but to me they all feel like HL2 mods.
Day of Defeat, Team Fortress, Counter-Strike...all were basically (to me) HL multiplayer modes.
DotA 2, yeah, that's a different story.
If I were you, I wouldn't bother with Titanfall, it's probably just another multiplayer mode of Half Life 2.
have there been 10 already?! my bad, I didn't think about all the Black Ops and what-not.
But all those "HL mods" DO use HL engine and they're all shooters. The reason your test sample audience would make the decision you describe is because of the ART style more than because of anything else. BF4 and CoD (what's CS3) go for a realistic style, so yeah, they would easily be put together.
Also, I didn't include Alien Swarm in my messages. I don't even know that game, looks like some minor-release top-down shooter?
Look, all I'm saying is that in my eyes, Valve's gaming output is not that big and most of those popular games like CS:GO, TF2, Lost Coast (what was that even? a tech-demo?), Portal seem like variations on HL - an FPS on Source engine that does SOMETHING unique. TF2 has classes, Portal has portals, so lets make small games that utilise these key points as their core ideas. They do not feel to me like brand new, stand-alone, large AAA releases. I am not saying it's bad, I am just saying it's different and atypical of a major gaming studio and combined with Steam and now Steam-Machines makes Valve a very unique "gaming" studio. Like someone mentioned, they differ from Ubi or Blizzard, who release concrete, full-blown products, like Diablo 3, StarCraft 2, Assassin's Creed etc etc. You don't see those companies releasing "Team Soccer" which is basically about Terrans playing Zergs on a soccer field with unique skins (which, I think, is a SC2 mod, but that's beside the point).
No edit button for front page news threads.
Dota 2 also runs on the Source engine though.
Psh, everyone knows every game made since 1996 has been a Quake mod. Every. Single. One.![]()
I guess you just do not understand how most games are made...
You skipped a few mods, but yeah, more or less.Yeah Quake, wasn't that a Wolfenstein 3D multiplayer mod?![]()
And using Source itself as the underlying engine has nothing to do with it.
Actually I do, very well, and if you put some thought into what I'm trying to say you would not sum it up as a complaint that all these games use the Source engine.
I won't re-write what I wrote above. I'll just add that, even though Blizzard might be using the same TECHNOLOGY engine (a tool to render graphics, play sounds, control input) to make their games, each game is something completely different than the other in style, story, visuals..almost everything. SC2 - RTS, Diablo - ARPG, WoW - MMORPG etc, I'm sure you know.
I see most of those Valve games I mentioned before as fairly small releases and variations of their main FPS shooter, even their pricing reflects that (with the exception of maybe L4D, which seems to be the most proper stand-alone "Source game" in the bunch, so I admitted I should've left it out).
And why the Alien Swarm again?? I did say I agree to treat it as a game, just like DotA, probably because they're not another FPS iteration of Source. And using Source itself as the underlying engine has nothing to do with it.
So then its the rules of the game that make it different? I am sorry but you seem to think just because something is an FPS its just a mod, or its a small game or insignificant. Blizzard is doing more than just using the same tech, the art style is a half cartoonish art style repeated over and over top down. Now take valve, where you have realistic like CS to completely cartoon like TF. Class based games, what about rules? You have CTF vs DM, vs Coop, etc... The companies produce different games both of high quality but for 100% sure I know that valve makes way more than just 2 games and the only way you can dispute that is if you take every other company I can think of and make the same harsh criticism of them.
So at least now you have expanded Valves game making to Half-life, Alien Swam, and L4D and Dota by your own account that for whatever reason leaves out (TF one of the most popular games in the world and portal). So what currently released games does oh lets say blizzard have? WoW, Diablo, StarCraft, Warcraft and ? Well I guess that means that valve makes 4 games and so does blizzard.
I have come to an opinion about valve so let me pull up my soapbox for a few paragraphs.
They are now a large company like the other big boys who use a ULA and a TOS to play the old lawyer up card if you do not agree with anything they say or if you speak ill of the company, product or services.
So you don't like the terms and you say no thank you? I hope you don't disappear down that dark alley you just passed.
I feel the hayday of gaming is slipping past it's prime due to the simple fact that a person can no longer simply buy a game enjoy it and call it a day. Let's face it gaming as a whole is taken in more money than almost all the other entertainment industries (except for maybe the adult films.) This has given rise to an infested addled madcow cash disease which plows through a consumers rights or anything else for that matter.
Seems a social disease has spread and is prevailant in all businesses: buy the law to get what you want.
Please do not think I am trolling. I just have a very strong opinion about companies who use the F.U. card called we will see you in court!