I'm the type that really noticed microstutter, even on my Titans with Nvidia's hardware frame metering. But, with G-Sync enabled, microstutter seems to have disappeared. When frame deliveries are inconsistent, I wonder if it's made that much worse because the frames almost always get delivered in between the monitor's refresh, making the perceived frame deviate that much further from the mean.
Before I got the Swift, a heavily modded Skyrim running 1440p would often dip below 60fps on my Titans. And the moment it did, I would feel the dreaded stuttering. Granted, this game had it the worst. But the difference between 55fps and 60fps (adaptive V-Sync enabled) was very noticeable running on my 60Hz IPS. Now with the Swift, even dips down to 25fps (yes, I've gone so overkill on my mods that I can drop that low) don't seem to have this stutter. While the frame rate may not feel great, it at least feels consistent.
I'm very happy overall as I wasn't expecting it to make even SLI feel better due to microstutter. But it makes sense - if the monitor is refreshing every single delivered frame, you're now left with the hardware frame metering itself is capable of doing without the additional frame delays (as well as tearing) caused by the monitor itself. Seems to me like G-Sync is allowing SLI to reach its full potential. Anyone else with this experience?
Before I got the Swift, a heavily modded Skyrim running 1440p would often dip below 60fps on my Titans. And the moment it did, I would feel the dreaded stuttering. Granted, this game had it the worst. But the difference between 55fps and 60fps (adaptive V-Sync enabled) was very noticeable running on my 60Hz IPS. Now with the Swift, even dips down to 25fps (yes, I've gone so overkill on my mods that I can drop that low) don't seem to have this stutter. While the frame rate may not feel great, it at least feels consistent.
I'm very happy overall as I wasn't expecting it to make even SLI feel better due to microstutter. But it makes sense - if the monitor is refreshing every single delivered frame, you're now left with the hardware frame metering itself is capable of doing without the additional frame delays (as well as tearing) caused by the monitor itself. Seems to me like G-Sync is allowing SLI to reach its full potential. Anyone else with this experience?
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