FX5950 Ultra vs 6800 DoomIII Difference??

HellKnight

n00b
Joined
Aug 11, 2004
Messages
4
Gaming Rig:

Mainboard: MSI K8N Neo Platinum Nforce3 motherboard
XFX Geforce5950 Ultra (256MB) the standard 3D performance is 475Mhz/950Mhz
OverClock Speed: 510Mhz Core and 1.10Ghz Memory
System Memory: 1256MB DDR400
CPU: Athalon64 3200+ 1MB L2 Cache
Sound: Audigy2 Platinum w/5.1

Doom III Specs:

Render Mode: UltraMode (I witness very little pausing if any when swapping occurs
Resolution: 1280x1024
Features: All are turned on (bump, shadows, vsync)
AF (Anistropic Filter): 8x
AA (Anti Aliasing): 4xS

Windows or CFG settings:

LOD: -1.1
Triple Buffer: yes
Multi Texture: yes
Texture Sharpening: yes
yadayadayada...

Average FPS: 35 (I can raise this a far bit more with ridding of AA but, I'm stubborn)

What more can I ask for from Doom III and where would the difference be with the 6800?
additionally, it only gets better with every driver release and John Carmack said it would himself. During release of Doom he said the average res would be 1024 for most people however, with more and more driver releases it was expected to change. This is where I'm at now, however.


P.S. I cam a cross these tweaks as well tell me what you guys think of them



Cache tweak for Doom - use only if you are running compressed textures (exclude if you are a user running the game in Ultra Mode, it will do nothing).


Formula for figuring cachMink:

seta image_useCache "1"
seta image_cacheMegs "xxx" <- Make this 1/4th of your memory
seta image_cacheMinK "yyy" <- Use the formula below:

image_cacheMegs / 8 = n
n * 1024 = image_cacheMinK

DownSize Limit Tweak:
set image_downSizeBumpLimit "1024" //1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx
set image_downSizeBump "1" //enables above
set image_downSizeLimit "1024" //1024 for 256 cards. 512 for 128mb gfx. 256 for 64mb gfx
set image_downSize "1" //use to enable above

Originally the above were set to 256, as if a 64mb card were present. What I believe it does is decide how large in pixels the bump map textures should be on screen. Without taxing, 1024 with a 256mb card ran great.
 
Drivers: I'm running the current release 61.77 ForceWare Drivers

API: Currently release Direct X 9.0c


P.S.

Keep and eye out for the StartStorm XQ drivers any day here, the project for the new batch was started around the 27th of July. I remember the last StarStorm XQ making a huge, huge, huge glorified quality difference in FarCry even though, I had that game and my windows settings as tweaked as I had Doom III. I eagerly await. As of now stick with current release drivers as, they enable OpenGl 1.5 and the older StarStorms do not have that feature.
 
HellKnight said:

Cache tweak for Doom - use only if you are running compressed textures (exclude if you are a user running the game in Ultra Mode, it will do nothing).


Formula for figuring cachMink:

seta image_useCache "1"
seta image_cacheMegs "xxx" <- Make this 1/4th of your memory
seta image_cacheMinK "yyy" <- Use the formula below:

image_cacheMegs / 8 = n
n * 1024 = image_cacheMinK

DownSize Limit Tweak:
set image_downSizeBumpLimit "1024" //1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx
set image_downSizeBump "1" //enables above
set image_downSizeLimit "1024" //1024 for 256 cards. 512 for 128mb gfx. 256 for 64mb gfx
set image_downSize "1" //use to enable above

So you're saying in more simple terms:
n = videocard ram; x = variable for that line

seta image_useCache "1"
seta image_cacheMegs "x" <- n / 4
seta image_cacheMinK "x" <- n x 32

set image_downSizeBumpLimit "x" <-n x 4
set image_downSizeBump "1"

set image_downSizeLimit "x" <- n x 4
set image_downSize "1"

right??
 
Hmm, I'm not sure, but can you see the heat haze effect with the 5X00 series? I upgraded from a ti4200 to a 6800gt and it looks a lot better... when weapons impact there are huge distortions and bending effects, kinda matrix like. Also looking out windows at mars has a distortion to it that looks great. 5950U is kinda fast though... I would find it hard to justify an upgrade already. Depends on how much $$$ you have burning a hole in your pocket. With my ti4200... it was an easy choice to go for it.
 
seems like you are handling it fine as is. Why don't you hold off for another generation.
 
Inside_line said:
Hmm, I'm not sure, but can you see the heat haze effect with the 5X00 series? I upgraded from a ti4200 to a 6800gt and it looks a lot better... when weapons impact there are huge distortions and bending effects, kinda matrix like. Also looking out windows at mars has a distortion to it that looks great. 5950U is kinda fast though... I would find it hard to justify an upgrade already.

Heat haze is present on the 5950 Ultra. I believe that any DX9 compatible card will display heat haze...
 
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