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FX5900 and Splinter Cell

NowhereMan

Limp Gawd
Joined
Nov 22, 2003
Messages
459
Well this sucks ass... I had a GEForce4 Ti4200 and everything looked great. I just upgraded to a GEForce FX 5900. Apparently, there is a problem in Splinter Cell that some shadows don’t show up. Something to do with the v53.03 drivers.

Anyone know if there is a fix or if the next version of drivers will address this?
 
Try the 52.16 drivers for now and see if that helps, until the next set up drivers are released.
 
I tried a fx 5900 I have and the picture quality sucked maybe it was the driver I will try again with those drivers^^^^
 
Yeah, seems like a driver problem. The features work well under 4x.xx drivers.

Hope they fix this...
 
So does anyone know if Nvidia plans to "reactivate" the support for shadow buffering like in the 4x.xx drivers?
 
Could you post an image? There was a problem on ForceWare drivers before 53.03 when AF/FSAA was enabled in SC. It have it installed and it looks fine on my 5900. The shadows look normal.
 
Nothing to post really. Just no shadows. As far as I know, Shadow Buffering is not supported in the 5x.xx, that's why.

Now, I can force shadow projection mode, but it's butt-ugly shadows.

The game used to look sweet on my old Ti4200.
 
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